Delta Green is a modern-day setting for the Call of Cthulhu role-playing game which takes place in the mid-to-late 1990s.
The game revolves around a fictitious secret organization called Delta Green, spearheaded by elements of the United States government. Its members are dedicated to combating the mind-rending horrors of the Cthulhu Mythos.
The organization works undercover by contacting and gathering members across the wide range of U.S. government agencies like the FBI, CIA,ATF, CDC, and DEA.
It appears to have "gone rogue" somewhere between the 1960s and the 1980s following a disastrous operation in Cambodia and the "deal" struck by the Reagan administration with the "Greys" via the offices of the Majestic-12 governmental UFO conspiracy group.
If you like Call of Cthulhu and the X-Files, this is the one for you.
It's open to newbies and veterans. You can pop in for the occasional game or play every time..there will be a loose campaign "arc" to the games but each session works on it's own too.
This game happens on a saturday, every four weeks. It will conclude in the next three or four sessions.
In this,the fourth Delta Green scenario, the agents are regrouping after the turmoil and conspiracies of the last mission.
With suspicions of fellow and senior agents running high, the players from a conspiracy of their own, dedicated to taking the fight to the "Majestic 12", Delta Greens main rival.
Agent Selene is contacted by Agent Andrea a month later. Andrea had a nervous breakdown and has been sent to a clinic in Nevada by Agent Alphonse.
She claims to have stumbled on something very wrong at the clinic, something possibly connected with Majestic 12 that has implications for the clinic and town as a whole.
Some of the agents will be required to go under deep cover to the clinic, as patients or new staff members, while the others check out the town.