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The Son of Dark (B/X D&D Campaign)

This is an ongoing campaign using the old school D&D Basic/Expert rules. New players are more than welcome. If you have not played before, it is a quick game to learn, making a character can take as few as 10 minutes. We attempt to meet every two weeks to continue on the story. While helpful, it is not essential anyone that plays make it to every session. The story so far… Our heroes, an adventuring company going by the name of “Adventuring Dead” have discovered an enemy of peace, known as the Son of Dark, a power Hade’s (Lord of Death) Cleric, whom was slain thirty years ago has arisen from his tomb, along with an army of his followers. This is of grave concern to the city and it’s aged ruler, Lord Karsis, whom thirty years ago personally destroyed the Son of Dark. Our new adventuring group was sent out to clear out the old stronghold of the Son of Dark, and lost many of its members to that ones zealot followers. Then they were sent on to confirm the Son remained in the tomb created by Lady Helena of Isis, the High Preistess of Isis in the city. Arriving, the group discovered, no only was the Son missing from his tomb, but close to one thousand of his followers had also risen from death, and are now undead minions. The group reported this, and were sent back to sanctify the tomb, and in doing so prevented another several hundred undead from joining the Son of Dark. From here, the trail of the Son grew cold. Weeks passed with no sign of trouble. The group in the down time, took on a contract to recover good lost by a dwarven caravan which had been destined for the Temple of Vulcan. The group followed the trade route, and discovered the caravan had been captured by Satyen and Maenads, near the Reaching Wood, a place of the wild fae. The Satyen are Satyr-kin, and Maenads, the women followers of Dionosys, his crazed aspect. Their mission was moderately successful, and they were able to return a portion of the missing caravan goods to the temple. The group’s reputation is increasing within the city, they are making dangerous enemies, all in all, they are becoming a successful adventuring group. Now the season is late, the first snows of the year are expected soon. Those in power wonder when and how the Son of Dark will next reveal his hand.

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  • Todd A. G.

    Moderately successful? I think not. With ONLY 2 party members and a hireling we 1. recovered 1/2 of the ore by sneaking into camp and making a diversion 2. stole a wagon, 3. rescued a dwarvish child, 4. Defeated a LARGE group of bandits, 5. Bribed an ogre, 6. Destroyed all of Diaonsys stash of supplies including arms and alcohol, 7. Negotiated with the thorny folk for safe passage on the trail, 8. Beat down a wolfen-like beast, 9. Defeated 4 raged crazed followers of Dianosys 10. Returned to town with NO Loss of lives. I would have to say that it was a most "GREATLY SUCCESSFUL" adventure. LOL

    1 · March 12, 2014

    • David L.

      lol, it was impressive. But from the mission point of view, half the ingots were left behind.

      March 12, 2014

    • Todd A. G.

      Ares the god of War made me do it LOL

      March 13, 2014

  • Makitsu_teh_Otaku

    i'm hoping to make it for this event! i haven't played D&D in MANY years, so this would be great for me to start-over. i've made an Eladrin Wizard to play with, if you've got room in your party

    March 9, 2014

    • Makitsu_teh_Otaku

      welp, Magic User it is for this guy!!

      March 10, 2014

    • David L.

      Great, that will definitely help out the group.

      1 · March 10, 2014

  • victor


    Unfortunately, I have some-what bad news. There has been a change in our clinic schedule for tomorrow's patients, with me leaving my office at 1:00 or 1:30. I will def. make it at that time if its still available

    March 7, 2014

    • David L.

      Did you notice this is next week?

      March 7, 2014

    • victor

      im embarrassed, actually, I did not notice. I thought it was this week. lol

      March 8, 2014

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