Adventure Background: The Elder Elemental Eye
Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain. Of the three brothers, Zarnak, the eldest and most powerful, is a seer whose mind shattered long ago when it came into contact with an ancient evil known as the Elder Elemental Eye... and who now plots to spread the abyssal plague throughout the world.
Session 0: Prior to the adventure, players have a sesion set aside to create 1st-level characters.
Previous Season: Beyond the Crystal Cave
When monsters threaten the placid village of Crystalbrook, it’s up to adventurers to track down where they’re coming from. Their investigation will lead them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of the island.
Session 13: The heroes went up to the palace roof to finally confront Soryth and save Juliana. In the end, each character gained the favor of the fey in the form of a wish from the Fountain All Heal.
Add D&D Fortune Cards and Enhance Your Game
Dungeons & Dragons Fortune Cards, sold in booster packs of 8 cards, give players fun new ways to survive the challenges of the D&D Encounters in-store play program, as well as their home campaigns. These cards give characters fun, temporary benefits that feel different from the benefits gained from powers and feats, without adding undue complexity to the D&D game.
Twitter Buffs will allow you to do even more with your D&D Fortune Cards—follow @Wizards_DnD
How They Work
- At the start of each encounter, shuffle your deck and draw a card.
- You can play one card per round.
- It requires no action to play.
- The rules on each card state when you can play it and what effect it has.
- A card takes effect just once unless it states otherwise, and you discard the card when its effect ends.
- You can have only one Fortune Card in your hand at a time.
- At the start of each of your turns, you can do one of the following:
- Discard the card in your hand and draw a new one.
- Draw a new card if you don’t have one in your hand.
- Keep the card that’s in your hand if you haven’t played it.
Download the rules for How to Play and to
Build Your Own Deck
Creating a Character Bring Your Own Hero to the Table
If you’re like most players, you’ll want to build your own 1st-level character to bring to D&D Encounters, using the standard character creation rules presented in the Rules Compendium, Heroes of the Fallen Lands, or Heroes of the Forgotten Kingdoms.
Of course, you can also use the D&D Character Builder to create your character as well.
Generate ability scores for your character using the standard array (method 1) or point buy (method 2.)
This season, you can choose character options from any of the following rules sources:
Heroes of the Elemental Chaos
Heroes of the Fallen Lands
Heroes of the Forgotten Kingdoms
You may also use Dragon Magazine articles that support the books listed.
Gaining Experience, Leveling Up, and Earning Rewards
Each week, as you face monsters and overcome obstacles, you’ll gain experience points that will enable you to eventually level up your character. If you manage to play most or all of the sessions this season, you can hit 3rd level by the conclusion of the story.
At the end of each session, your DM will award your Experience Points, as well as your Renown Points (which earn you Rewards). You can track your character’s progress from week to week by asking your organizer for a Play Tracker or by downloading one here.
Rewards and Renown Points Do Cool Things, Get Cool Stuff
Players, as you progress through each season, you’ll earn Renown Points you can use to get exclusive Fortune Cards. Dungeon Masters, as a way of thanking you for your invaluable work, you’ll get exclusive game aids you can’t find anywhere else.
RENOWN POINT AWARDS Accomplishment Frequency RP
- Complete an encounter 1/Session 3
- Bring a new player 1/Session 2
- Moment of greatness 1/chapter 2
- Revive a dying adventurer ally 1/chapter 2
- Hit for 15+ damage against 1 enemy 1/chapter 2
- Kill 3 minions in 1 attack 1/chapter 2
- Take 50 enemy damage in 1 session 1/chapter 2
- Create your own character 1/Season 5
- Create a character with Character Builder 1/Season 5
- Create an elementalist or sha'ir 1/Season 2
- Survive 8+ sessions without dying 1/Season 5
Bring a New Player: These points are awarded to existing players for each new player brought to D&D Encounters that has never before participated in the program (current and past seasons included).
Moment of Greatness: These points are a discretionary award given out by the DM or through party vote to a player for doing something inventive, daring, or just plain cool during a session of play.
Want to DM a D&D Encounters Session? Dungeon Masters Wanted
D&D Encounters can’t happen without people behind the screen—the most important seat in the house. With D&D Encounters, DMing is easy. Your store organizer will have everything you need—the adventure, maps, tokens (for PCs and Monsters), as well as all the other game materials you and your players will want and need.