September 3, 2012
The Dying Earth RPG, Talislanta, Unknown Armies, Eclipse Phase, Transhuman Space, Over the Edge, Call of Cthulhu, Elric!/Stormbringer, Spirit of the Century, Heroquest 2, Ars Magica, Pendragon, Nobilis, Suzerain, Paranoia, Star Wars, 7th Sea, Tribe 8, Savage Worlds, Castle Falkenstein, Traveller, Space: 1889, Feng Shui, DDC, S&W, DnD Cyclopedia, Labyrinth Lord, Mutant Future, Gamma World, Tales from the Floating Vagabond, M&M, ICONS, WFRP, Runequest, WoD (especially Mage, Hunter, Changeling, and Wraith, but will play any), GUMSHOE system games, Legends of Anglerre, Starblazer Adventures, Diaspora, Shock, GURPS, and many others. AD&D 1st: preferred edition. AD&D 2nd: is fine too.
One (or possibly two) Saturday/Sunday a month; sometimes on Friday evenings.
D&D Basic in the boxed set with the Erol Otus cover. I'm still believe that rules are not carved in granite and there should not be more rules than required. Keep rules to a minimum, and primarily leave situations the rules do not explicitly cover up to GM interpretation.
Friendly fellow gamer, primarily into RPGs that are off the beaten track.
I had a great time playing with old friends and meeting new gamers.