Van Nuys, CAUSA 91401
November 1, 2012
I make Toys, Not Tools - "things" you *want* to have, not stuff you "have" to have.... trained as an engineer, but driven to every stage of a products life - from concept to shelf. Consumer oriented, Retail oriented, Hard and Soft products.
Indirect - consulted with a few during product proposal development, and have followed development for years. Also have hacked/proto'd for various projects and companies in the toy industry, including engineering the original Mattel PowerGlove for Nintendo.
Looking for possibilities to bring AR to mass/consumer products - I'm both a hands-on developer, and a business-unit leader.