Learn to play ancient & vintage board games played by Pharaohs of Egypt, Emperors of China, Knights Templar, and people from around the world for hundreds -and in some cases thousands- of years. Play for knowledge, fun, & prizes!
This cafe will have live jazz and blues music upstairs on Sunday afternoon and offers a cafe menu with an expresso bar and selection of wine & beer. It has a great outdoor terrace and huge room for us too! You can check out their website at: Blue Rock Shoot. There is a ton of free parking in the back parking lot - accessed around the corner by the park (see map below).
To add an element of challenge, we are going to offer a 1st, 2nd, & 3rd place prize for the most wins (weighted by games). At our AiH Bday Party in September, we will raffle off some games - so everyone who comes gets one raffle ticket for the September drawing.
1st Place: $5 gift-certificate to the cafe & 5 raffle entries
2nd Place: $3 gift-certificate to the cafe & 3 raffle entries
3rd Place: Game event fee of $3 waived for your next time & 2 raffle entries
Everyone who comes will get 1 raffle entry
Cost: $3 (please bring to the event). This is to cover prizes and purchases of new historical games for us to play.
Game List (may be added to):
*All Game Rules will be available at event*
Senet: One of the oldest known board games. It has been found in Predynastic and First Dynasty burials of Egypt, c. 3500 BC and 3100 BC respectively. It was one of the most popular games of Egypt. By the time of the New Kingdom in Egypt (1550–1077 BC), it had become a kind of talisman for the journey of the dead.
Playing time: 10–45 minutes. Players: 2. Medium amount of random chance (dice rolling). Skills required: Strategy, tactics, counting, probability.
Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the gameplay. Among the earliest evidence of the game are fragments of a pottery board and several rock cuts found in Aksumite areas in Matara (in Eritrea) and Yeha (in Ethiopia), which are dated by archaeologists to between the 6th and 7th century AD.
Playing time: 10-20 minutes. Players: 2. Chance: Light amount (no dice). Skills required: Strategy, tactics, counting, probability.
Go is a board game for two players that originated in China more than 2,500 years ago. The game is rich in strategy despite its relatively simple rules. Go originated in ancient China. Archaeological evidence shows that the early game was played on a board with a 17×17 grid, but by the time the game had spread to Korea andJapan, in about the 5th and 7th centuries AD respectively, boards with a 19×19 grid had become standard. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan (c. 4th century BC), referring to a historical event of 548 BC. It is also mentioned in Book XVII of the Analects of Confucius and in two books written by Mencius (c. 3rd century BC).
Playing time (Casual): 20–90 minutes. Random chance: None. Skills required: Strategy, tactics, observation.
Knights Templar Playing Chess, 1283
Chess is believed to have originated in Eastern India during (c. 280 – 550 CE) in the Gupta Empire, where its early form in the 6th century was known as chaturaṅga, literally four divisions [of the military] – infantry, cavalry, elephants, and chariotry, represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively.
Around 1200, the rules of shatranj started to be modified in southern Europe, and around 1475, several major changes made the game essentially as it is known today. These modern rules for the basic moves had been adopted in Italy and Spain. Pawns gained the option of advancing two squares on their first move, while bishops and queens acquired their modern abilities. The queen replaced the earlier vizier chess piece towards the end of the 10th century and by the 15th century had become the most powerful piece.
Players: 2. Playing time: 15 to 60 minutes. Random chance: None. Skills required: Strategy, tactics
Mahjong: One of the myths of the origin of mahjong suggests that Confucius, the Chinese philosopher, developed the game in about 500 BC. The three dragon (cardinal) tiles also agree with the three cardinal virtues bequeathed by Confucius: benevolence, sincerity, and filial piety. Many historians believe it was based on a Chinese card game called Mǎdiào (馬吊) (also known as Ma Tiae, hanging horse; or Yèzí [葉子], leaf) in the early Ming dynasty.
This game was banned by the government of People's Republic of China when it took power in 1949. The new Communist government forbade any gambling activities, which were regarded as symbols of capitalist corruption. After the Cultural Revolution, the game was revived, without gambling elements, and the prohibition was revoked in 1985.
The game was imported to the United States in the 1920s. The first mahjong sets sold in the U.S. were sold by Abercrombie & Fitch starting in 1920. It became a success in Washington, D.C., and the co-owner of the company, Ezra Fitch, sent emissaries to Chinese villages to buy every mahjong set they could find.
Players: 2-4. Playing time: 1-3 hours. Random Chance: Light - shuffling. Skills required: Strategy, tactics, memory.
The Royal Game of Ur, also known as the Game of Twenty Squares, refers to an ancient game represented by two game boards found in the Royal Tombs of Ur in Iraq by Sir Leonard Woolley in the 1920s. The two boards date from the First Dynasty of Ur, before 2600 BC, thus making the Royal Game of Ur one of the oldest examples of board gaming equipment found, although Senet boards found in Egyptian graves predate it as much as 900 years. The Ur-style Twenty Squares gameboard was also known in Egypt as Asseb, and has been found in Pharaoh Tutankhamen's tomb, among other places. Discovery of a tablet partially describing the gameplay has allowed the game to be played again after over 2000 years, although reconstructions of the detailed rules have differed widely.
Players: 2. Playing time: 20-50 minutes. Random Chance: Medium (dice). Skills required: Strategy, tactics.
I will be bringing all of these games to the event, and hopefully will be able to add more in the future! Below is a pic of the front of the cafe and a map of the general location. Plentiful parking is around the corner in the back (you can access the cafe from there - the building with the terraced patios).
There has been interest in making this a reoccurring event, so please check back if you are unable to go this time.