[ For those who couldn't make the last one ]
• This workshop is limited to 25 people again; This helps ensure quality instruction.
• The location is at the Biltmore Hotel — Arcade Level (basement)
• All attendes will receive a PDF version of "Storytelling for User Experience"
Communication is an integral part of the user experience design process, and as part of being a UXer, how well we communicate this is the real ground work needed to connect our design ideas and requirements to the people who are actually using the product.
This workshop will outline why prototyping is an essential part of the emerging world of tablets and mobile experience design, and how pairing it with effective storytelling will help you fight the struggle of communicating your wealth of information so everyone just 'gets' it.
You'll learn underlying mobile design principles and design conventions that is emerging as these devices become commonplace. In addition, you'll learn a wide variety of hands-on prototyping methods that can be applied to your design process. You'll receive tactical, hands-on instruction to turn your ideas into interactive prototypes with speed and confidence.
Topics covered will include:
• Basic mobile UX design principles
• Designing for multiple scales
• Understanding mobile use contexts
• Tips for wireframing & user testing
• Sketching techniques
• Paper prototyping
• List of resources for further learning
Expect hands-on design explorations, group ideation and the opportunity to make the abstract future of user experience design a little more fun. This is a hands-on workshop, which means you'll be working with scissors, markers and such. I shouldn't have to tell you not to run with them. You won't need a laptop, but you're welcome to bring one.