...wouldn't really solve anything, just make it louder . . . I've been at game nights where that's been the solution: break up a large game into two smaller games, but I don't see that working with a discussion group. The dynamics of a game are different - and two sets of discussions about the same thing would just get distracting.
Or did I once again misunderstand the question - are you looking at other ways to actually handle the talkity-talk-talk part? There's a couple ways - most involve handing out the "question" responsibility to others. You'd still be the "whip" for lack of a better term, but someone else asks the "what did you think about X?" stuff.
You can have everyone bring one question and go around the table (we obviously wouldn', or the leader is the person who suggested the book, or someone who volunteers,
Argh! stupid fat fingers! I was adding "we obviously wouldn't get to all questions, but that's okay - we just try to start with different ppl each time" to that first suggestion. - btw, I'm getting all these ideas from bookclub websites . . .
An Austin book club that brings together a group of people who enjoy fantasy and science fiction books, movies, and television. The club engages in a variety of activities, including book discussions, moviie/tv viewing (ie. Game of Thrones), and...well...pub-going, hence the parentheses around 'book' in the club name.