In an ocean of new games, how do you differentiate yours? Cool graphics and sound are now commonplace and no longer leave the same impression on gamers.
With touch-screens becoming the default UI in mobile devices, gaming Haptic feedback becomes one of the most overlooked and valuable aspects of the gaming experience. Come to this class to learn how to implement console-like gaming effects to get your games noticed for increased revenue possibilities with handset manufacturers and carriers.
This session will introduce you to the same methods Sega and Rockstar Games use to maximize the Android vibrate function using the free Immersion Corporation SDK. You will learn how to use the Haptic plugin for Unity3D, for simple UI events to more complex gaming effects scenarios. You will also learn core vibration design principles to follow when implementing gaming effects. A PowerPoint presentation and hands-on hardware demonstration of good touch design will also be provided.
Speaker: Bob Heubel
Bob is a haptic technology evangelist with Immersion Corporation, specializing in helping developers implement what is known as force-feedback, tactile-feedback or rumble-feedback effects. He has spent more than 13 years working with developers, carriers, OEMs and ODMs to design and program these sensations aimed at improving both gaming and interaction experiences. You may have felt some of Bob’s work in Rockstar Games, Grand Theft Auto III, Max Payne Mobile or Sega’s Sonic 4 Ep. II for Android. Bob graduated from UC Berkeley in 1989 with a BA in English Literature.
Twitter : @BobHeubel
The meeting will start with a short presentation about GameDraw for Unity; there is information at http://www.youtube.com/watch?v=Kkp5NxGdTsc
As usual, networking at 6, presentations at 7.
The YetiZen Innovation Lab, a 20,000 square feet games of creative innovation space in the heart of San Francisco that provides FREE coplay (coworking but better!) for anyone in the game industry and the 150+ annual events for game developers including our popular San Francisco Game Developer’s Workshop series, which saw 6,500 attendees last year making it the largest regularly meeting event globally.