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Skulls of Jotunheim

May 31
Sun 1:00 PM
Location
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Estimated attendance
 6  people attended.
5.00 5.004

Who organized?
chris

The party, having just defeated an aspect of what was assumed to be Ozal, discovered an old party member chained to a wall and being tormented by a band of imprisoned goblins known as the "sisters." The freed Mazzarati and quickly learned that he had been wrongfully imprisoned. He had mistaken for a murder by the name of Ripjak.

The party then fought their way through a swarm of carrion crawler larva and their mother. Afterward, the party briefly contemplated having drinks and playing a game with a farting demon, but chose to move on.

Next, the party found themselves inexplicably seperated. The dragonborn was forced to stare down a swarm of zombies. The paladin ran into more of the goblin "sisters" who were defiling a statue of Kord in only the way they could. Gunthar was forced to fist fight a rust monster after having his weapons and armor destroyed. Mazzarati found himself battling a farmer with a +3 magical battle pig. Deras, with the help of LaFreeze, figured out the illusions the other party members were fighting and helped defeat the mindcontrolling Vagabond.

The party battled through the pyramid prison to finally defeat the last aspect, which turned out to be Kelis, not Ozal. Or should it be said, LaFreeze Ozal, the soul gem that had been helping them along the way. LaFreeze Ozal reconstituted his body from the remaining bones, including the three skulls of Jotunheim. The party valiantly battle General Ozal and activated the prison escape stone, hoping that the prison guards could finish what they had started.

But, it was a trap all along, set by Rheinhart and the Warduke, who were waiting for them to exit with the General.

Can the party survive?

Starting level 7, One magic item of your level or lower. All classes/races from 4th edition allowed.

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Talk about this Meetup

  • Kyle
    Posted May 30, 2009 4:31 PM
    Dungeon Master
    Actually it would be nice to be able to upgrade my dwarven plate to +2 as well since its still a level 3 item and I think I'm just gonna sell/disenchant the gloves since they are rather crappy. As for items I would like to see....any neck item would be nice since I have low Will and Reflex saves and seems like everything we fight attacks those and not AC. My friend will be playing a dragonborn Sorcerer so we will have a striker again for the day.
  • Colin
    Posted May 30, 2009 12:11 PM
    Assistant Organizer
    Also, hope you feel better Matt.
  • Colin
    Posted May 30, 2009 12:11 PM
    Assistant Organizer
    As far as magical items are concerned, I'd be content with some new rituals. I like how they did rituals in this game, they aren't breaking anything, but the utility and options are very enticing. On that note, please remember that Deras has the Create Magic Item ritual, meaning that if you need to pick up a weapon or armor, I can make it for its market price. So ask Chris for that fancy +2 sword or whatever, and let Rick Deras cobble up the little +1 armor you need to fill in your inventory
  • Matt
    Posted May 30, 2009 10:39 AM
    guys i had some surgery this last week and my shoulder is sore and i would not be very good company, i hope to be back soon cya
  • Ronisan
    Posted May 29, 2009 10:20 PM
    Also, I hope Kyle's friend is able to come play cause Matt's rolling arm is still toast. After surgery, he is still in some pain and very limited mobility. Matt tells me to send his apologies. I may have to bail if the game runs past 7pm, cause I am the 8 o'clock guy this Sunday night.
  • Ronisan
    Posted May 29, 2009 10:20 PM
    Well, since most people only have like one magic Item, If everyone else is happy, I'd like to have Dwarven Plate +2 to replace my +1, but other than that some potions would be more to my liking since a nat 20 hits me no matter what armor I wear.
  • chris
    Posted May 29, 2009 3:45 PM
    Dungeon Master
    Cool Kyle, Is he/she interested in playing a striker?
  • Kyle
    Posted May 29, 2009 12:02 AM
    Dungeon Master
    I also uploaded the character builder file for anyone who wants to check it out. I put up a max level version as well as a current level one.
  • Kyle
    Posted May 28, 2009 11:38 PM
    Dungeon Master
    I think I have a friend interested in joining us Sunday.
  • Posted May 28, 2009 10:01 PM
    I think a Dynamic Greatsword +2 would suit Eorval nicely--the tactical flexibility it'd provide seems good for a warlord. We could also use more ranged weaponry, and I'd be glad to have any suggestions. I've currently got a basic hand crossbow and was thinking of just having it enchanted.
  • chris
    Posted May 26, 2009 4:23 PM
    Dungeon Master
    Hey Ron, It may be more equitable if you chose a magic item, as there will only be a few potions, and they won't have the same long term benefit. But its up to you.
  • chris
    Posted May 25, 2009 9:37 PM
    Dungeon Master
    Lol, with your stances, I think you might have been the second highest for damage last sunday after Mazzarratti
  • Kyle
    Posted May 25, 2009 7:25 PM
    Dungeon Master
    Depending on the party makeup for Sunday I may switch to a more striker oriented fighter, because we need at least 1 high damage character.
  • Ronisan
    Posted May 25, 2009 4:31 PM
    I just want Healing Potions, the higher level the better.
  • Colin
    Posted May 25, 2009 11:49 AM
    Assistant Organizer
    The Player's Handbook 2 and Arcane Power also have a few items in them. I don't know if Arcane Power would apply to anyone, but I have both to lend if anyone would like.
  • chris
    Posted May 25, 2009 8:36 AM
    Dungeon Master
    On a side note, if any player would like to send me a magic item or two of 8th level or lower, I'll try to work them into the campaign. If you can't come up with anything out of the players handbook, I also have the adventurer's vault to look through.

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