Windows 8, XNA and MonoGame – How to get your game into the Windows 8 Store

Topic:

With more than 630 million Windows 7 licenses sold to date, across 200+ countries and regions around the world, Windows 8 has an unrivaled global reach. Combined with the flexibility of monetization options that the Windows 8 Store provides, Windows 8 represents the single biggest developer opportunity for any platform.

Casual game developers have been using XNA since 2004 to easily create games for Windows, XBox and most recently Windows Phone. XNA is a .NET framework for game development providing a content pipeline and game asset load functionality, animation, math, sound and user input tracking via gamepad, mouse, keyboard and touch with game logic organized in a straightforward game loop architecture.

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework that now supports Windows 8. This session will tell you how to get started using MonoGame for Windows 8 Store App development and provide details on the Windows 8 features you must implement in order to get your game the Windows 8 store.

Speaker:

Bob Familiar is the Director of Technical Evangelism for Microsoft DPE East Region. The Technical Evangelism team works with students, professional developers and IT pros to help them learn, adopt and use the Microsoft developer platform to design, build and deploy games and apps for Windows, Windows Phone and Windows Azure.

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