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Windows 8 Game Development for Beginners

Please register for this event by clicking this link.

In this beginners level workshop we will cover the basics of game design, programming and publication. We will build a casual game and publish it to the Windows Store. This workshop is great for students, hobbyists and professional developers who want to learn the basics of game development and publish their first app to the store as no programming skills are required!

This workshop is hands-on, so to get the most out of the event we strongly encourage you to bring your laptop configured with the following:

1.  Mac users only: Boot Camp, Parallels Desktop, VirtualBox or VMWare Fusion

2.  Windows 8 (a 90-day evaluation version available here)

3.  Visual Studio 2012 Professional (free for DreamSpark or MSDN subscribers) or Visual Studio Express 2012 for Windows 8 (free for anyone)

4.  Scirra Construct 2 (free version)

 

To publish to the Windows Store you will also need a Windows Store developer account:

1.  If you are a student, use the DreamSpark benefits for a free account

2.  If you are an MSDN Subscriber, use the one-time free account benefit associated with MSDN

3.  Otherwise, the account is $49 per annum, but via the free App Builder Rewards program, you can accrue points to cover the fee as well have access to technical and marketing resources as you launch your application in the marketplace.

Join or login to comment.

  • Jim O.

    Any one else working on some games after the session? Let me know. Remember we have office hours and Studio Time to give you a hand!

    October 3, 2013

  • Jim O.

    Karen, you could change the game so it doesn't end until you MISS say 5 woodchucks, then the 'fun' is in trying to get a higher score. You could even speed up the rate or lower the duration for which they show as the player gets better. As for tracking scores, take a look at the Web Storage plugin at the top of the Insert New Object dialog.

    October 3, 2013

  • Karen W.

    Have spruced up Wood Chuck in the Lettuce but would like to make the game longer, now you hit 5 woodchucks and the game ends. The cycle is very easy to learn, also some sort of algorithm to track prior scores would be nice.

    October 3, 2013

  • E B

    Here is my version of the game produced, Saturday. It represents about three hours' work. Creepin' Monster Wars: http://truevis.com/cmw

    September 23, 2013

    • E B

      Gotta shoot those monsters to get a score, Karen

      October 2, 2013

    • Karen W.

      Got me some monsters...but there's no score card - which reminds me of something, need an algorithim

      October 3, 2013

  • E B

    1 · September 20, 2013

    • Ilbum K.

      Thanks for the resources!

      September 20, 2013

    • Karen W.

      Thanks, I bookmarked the page.

      September 22, 2013

  • Karen W.

    Thank you for the information and the pizza.

    September 22, 2013

  • Karen W.

    It was a good no great meetup. Jim explained everything very well and covered a lot of material. It definitely gave me a greater understanding of C2 and writing games. Now, I just need to find the time to finish the games I started.

    September 22, 2013

  • bphillips

    it was a great session, Jim O'Neil not only introduced us all to Scirra's Construct 2, But walked us thru making a simple shooter game, while giving us alot of great resources and solid info on getting game app's into the Windows store.....Solid knowledge and exciting stuff we can use an play with towards making our own games.....and getting them into the store...

    September 21, 2013

  • E B

    It was a very good workshop today. Mr. O'Neil found a way to get loads done with little effort.

    My 12yo son liked the resultant game and made me do some immediate tweaks.

    1 · September 21, 2013

  • Eric R.

    Very informative. Thank you!

    September 21, 2013

  • Karen W.

    A chance to finish the games I started in the last classes

    1 · September 8, 2013

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