Turns out the bank has had water damage. So we'll be meeting at Foudant.
Tyson and Tom will be talking about generating procedural terrain.
We'll be covering a bunch of different topics, and giving you some tools to use with Unity3d, for procedurally generating your own terrains. By the end, you'll be able to make something like this:
• Midpoint displacement algorithm
• Diamond-Square algorithm
• Noise-based methods
• Polygon-based generation
• Dungeon generator (http://tinykeep.com/dungen/)
Another look at the demo we'll be showing: