Bozeman Game Developers Message Board › The Little Head Scratchers We Find in Gaming/Development

The Little Head Scratchers We Find in Gaming/Development

Chris W.
user 11631229
Bozeman, MT
Post #: 11
Hey guys I've been collecting some links for some random things I've wanted to share with people regarding game development, business practices, copyright/licensing, and general nonsense. Be it good, bad or downright odd. These are just random things I found around the internet that made an impression on me regarding game development and/or the business practices of this profession/field.

As I come across more things, I'll either post follow up to this discussion or edit this post with new links. :) Hopefully you find this post enlightening or interesting as well. :)

-Chris




Gamers on YouTube: Evolving Video Consumption (July 2013):
cool http://www.google.com/think/articles/youtube-marketing-to-gamers.html­

And then... December 2013...
shock YouTube goes nuts flagging game-related content as violating copyright:
http://arstechnica.com/business/2013/12/youtube-goes-nuts-flagging-game-related-content-as-violating-copyright/­

Why live streaming is the definitive next-gen feature and why you won't escape it:
smile http://www.polygon.com/2013/11/19/5121698/livestreaming-is-the-most-important-addition-to-next-gen-gaming­

Wolfire Games Blog - Why Game Devs Need YouTubers:
biggrin http://blog.wolfire.com/2013/12/Why-Game-Developers-Need-YouTubers­

Wolfire Games - Written Permission Generator for Streamers/YouTubers:
cool http://www.wolfire.com/youtube-permission­

The 20 best (and 3 most disappointing) video games of 2013 (Ars):
smile http://arstechnica.com/gaming/2013/12/the-20-best-and-three-most-disappointing-video-games-of-2013/3/­

How App Flipping Works (Make $1k into $200,000 with the power of apps):
confused http://www.bluecloudsolutions.com/blog/money-apps-turn-1k-200k-portfolio/­

Chasing the Whale: Examining the ethics of free-to-play games:
confused http://www.gamasutra.com/view/feature/195806/chasing_the_whale_examining_the_.php­

Stealing 'Candy' From Babies: King Embrace The Aristocracy:
angry http://www.rockpapershotgun.com/2014/01/21/stealing-candy-from-babies-king-embrace-the-aristocracy/­

Sketchy Xbox One YouTube Promo Plan Now Requires Full Disclosure:
confused http://kotaku.com/sketchy-xbox-one-youtube-promo-plan-now-requires-full-d-1506138243­

Cavity Crushing: King Studios Goes After "Banner Saga" For Trademark Infringement:
angry http://www.complex.com/video-games/2014/01/king-studios-goes-after-banner-saga­

EFF Article on Trademark Law and the Policing of your Brand:
cool https://www.eff.org/deeplinks/2013/11/trademark-law-does-not-require-companies-tirelessly-censor-internet­

Chris W.
user 11631229
Bozeman, MT
Post #: 14
This is a pretty good article on what to avoid doing as a game dev:
http://www.baekdal.co...­

:D
Ben S.
user 52934172
Group Organizer
Bozeman, MT
Post #: 10
I just read through the In App purchase link you posted. My jaw dropped at the Nerd^3 video of the mobile dungeon keeper. I was a bit speechless actually.

Keep in mind the following are my opinions. If we disagree that's okay :)

1. I think he's totally right about this being what kids today expect from games which makes me sad :(

2. Hopefully the indie scene can help reverse some of this trend as I keep noticing large companies like EA trying to put micro transactions into every game they make. And this part of the subject is complex because companies need money to function. I understand that. Still it gets ugly when companies care less about their products and more about the money. It's a subtle change but over time it becomes easy to see. EA is going down that road in my opinion.

3. This is another reason why I'm not interested in developing for mobile. I know a lot of people disagree with me on this one. I'm no expert but mobile gamers seem very different than desktop gamers. They expect different things and obviously accept different things (Dungeon Keeper was an Editor's Choice!!) Will I release games on mobile? Maybe one day but desktop is where my heart is.

Ben S.
user 52934172
Group Organizer
Bozeman, MT
Post #: 11
Just found this quote

John Riccitiello, the CEO of Electronic Arts, said at a stockholder's meeting last year:

[...] The second thing and this is a point that I think might be lost on many, is a big and substantial portion of digital revenues are microtransactions. When you are 6 hours into playing Battlefield, and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time. And for what it's worth the COGS on the clip are really low, and so, essentially what ends up happening and the reason the play first pay later model works so nicely, is a consumer gets engaged in a property they might spend 10, 20, 30, 50 hours on the game, and then when they're deep into the game they're well invested in it, we're not gouging, but we're charging, and at that point in time the commitment can be pretty high. As a personal anecdote I spent about $5000 calendar year to date on doing just this thing, this type of thing, on our products and others, I can readily attest to how well it works. But it is, it's a great model and I think it represents a substantially better future for the industry.

sad Better future? This feels like business men hijacking the games I love for money. Sorry I gotta quit. This is pissing me off lol
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