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Pathfinder: Saga of the Linnorm King

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  • A snapping bow, a burning flame,
    A grinning wolf, a grunting boar,
    A raucous crow, a rootless tree,
    A breaking wave, a boiling kettle,
    A flying arrow, an ebbing tide,
    A coiled adder, the ice of a night,
    A bride's bed talk, a broad sword,
    A bear's play, a king's son,
    A witch' s welcome, the wit of a thrall,
    A sick calf, a corpse still fresh,
    A brother's killer encountered upon
    The highway, a house half-burned,
    A horse who has wrenched a leg,
    Are never safe: let no man trust them.

    -- Havamal

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  • Richard A.

    After much careful consideration, I’ve decided to end this campaign. The primary reason is simple: I’m just not having fun. I was really looking forward to role-playing quite a few aspects of Ulfen culture, but this has not quite panned out. There’s more of an interest in hack and slash, which is fun, but gets old for me. I’m going to take a break from running Pathfinder for a while. Perhaps at a later date I can find a better balance for a Pathfinder game that everyone will enjoy.

    January 20, 2014

  • A former member
    A former member

    Everything still on for this weekend? I am gonna pull some tricks out from under my kilt this time! Be ready!!!!

    January 20, 2014

    • bill j.

      You have more then swarm of monkeys to pull out of that kilt?!?!

      January 20, 2014

  • james m.

    You know, I just remembered something. When we first started out we caught a changeling and took her prisoner. I remember we had some sort of minor hassle about the whole process. When we got her back to the king and told him she was a spy for the Ice Witches (who we were sort of investigating) so we brought her back for questioning. He thanked us, took her, snapped her neck right there in the middle of the street, and more or less dropped her on the ground and we walked away and carried on. That's the king we work for; he didn't ask a newly discovered spy a single question, just killed her on the spot without discussing it or any kind of trial. Hell, even I thought that was a bit harsh, we could have at least found out some information before killing her. You know, or at least not gone through the trouble of bringing her back alive. God damn sneaky witches with charm spells.

    January 13, 2014

    • bill j.

      I guess I am also not understanding the inability to consider that combat is roleplaying. Just think of the example of Gorrock's headlong charge and leap into the pit to fight the Frost Giant. That was pretty much the best character role-playing of the session and creativity. I would think Gorrock is owed a couple of RP xp if anyone was to get RP xp from that last session.

      January 14, 2014

    • Melissa M.

      Both IC and OOC, I understand that diplomacy is not always the answer - I mean, we've done plenty of combat too. Or sometimes we might need stealth. Leila has no illusions that we can just talk the fae into leaving us alone, for example. But we were asked to negotiate with the frost giants if possible, and Leila and Hakim are Keleshite - the "sub-par understanding of the campaign world" is actually the two of us playing our characters as knowing and expecting certain things due to their cultural background. The two of them were specifically sent (by the king) as diplomats, and they're acting according to their understanding of that role. If Adam and I stay (which it's looking like you'd prefer us not to do), our characters will gradually get used to the Skald culture. If your ideal for the campaign is spending the majority of the time killing anything that might be a threat, though, I think our characters will find themselves bored at best.

      January 15, 2014

  • james m.

    More on the king. He actually became the king because he's the baddest berzerker killer around. Every king of the Linnorm Kingdoms (I think there are currently 7 kings, of which sveinn is the most powerful) is king because they each killed a linnorm dragon (I think solo). There were probably some politics involved, but in the linnorm kingdoms at least it all comes down to who kicks the most ass. Gorrock's desire to kill everything, you see, is merely a product of societal norms. Every young boy from the kingdom dreams of killing monsters and might warriors. It's not his fault, it's the cultural cycle of violence perpetuating itself :)

    January 13, 2014

  • james m.

    The name we call the king, "Blood Eagle", it's a form or torture/murder where the killer carves open your back and pulls your lungs out to place them alongside and you slowly suffocate to death. The lungs supposedly look like wings, thus the angel name. (It was actually done by vikings in the real world too). It was considered a way to humiliate a beaten opponent one last time and to show contempt for his family. Our king earned that as a nickname, he uses it a lot. I forget that you guys sort of came into the game without any of the real backstory on who we work for. We just assume you know because we've been dealing with him for a while. The king we work for is brutal, he's not good aligned, and he's not known for keeping his word unless it benefits him. That's why we don't really bother taking prisoners, and why we don't worry about killing some of the giants we're there to help out. Blood Eagle simply doesn't care, a few more giants dead is a few less to kill later.

    January 13, 2014


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