This season is something new for the D&D Encounters program. War of Everlasting Darkness is an exciting mini-campaign—and an opportunity to playtest elements of the next edition of the Dungeons & Dragons rules.
Adventure Background: War of Everlasting Darkness
Deep in the darkness of the Demonweb Pits, Lolth has been spinning a web of deceit, treachery, and ambition—but the time has come to fight back against her Darkening!
Lolth's goal—to seize control of arcane magic, a domain that has lain vacant since the death of Mystra a hundred years ago. Under the advantage of her Darkening, Lolth’s servitors hope to help complete her ascendancy to her new role as Goddess of Magic. Can Lolth be stopped?
War of Everlasting Darkness is a Dungeons & Dragons Roleplaying Game adventure designed for the D&D Encounters official play program. This season is something new for the D&D Encounters Program—an exciting mini-campaign designed for play at your local Wizards Play Network location and an opportunity to playtest elements of the next edition of the Dungeons & Dragons rules. The season takes characters from levels 1-8.
Nightfall in Methegrist (Session 1): The characters gathered in the village of Quaervarr, under the eaves of the Glimmerwood. Setting off together, they investigated rumors of a mysterious wandering phantom bound to a ruined fortress deep in the forest. Just as the characters lifted the curse, however, a sinkhole opened -- and from it, a stream of darkness poured upward, slowly growing to cover the sky.
Envoy to Many-Arrows (Session 2): Orcs from the Spine of the World were attacking the village of Winter Edge. The village elder asked the characters to approach and parley with the orc King Obould in Dark Arrow Keep. After years of peace, why had the orc tribes begun another war in civilized lands? While negotiating with the orcs, the characters could see that the king was having difficulty keeping his subjects from succumbing to the bloodlust that was the way of things before the first King Obould.