Cross-platform Gaming with Away3D
During our last Adobe talk at the Anglia Ruskin University, we promised to have a presentation about creating 3D games for multiple devices by using Adobe software packages that we showed you during those two sessions.
Join us on 4th June to discover how the Adobe Gaming SDK enables exciting new possibilities in game development with the current generation of digital devices. The variety of platforms with the processing and graphic power required for high-quality gaming is broader than ever, and finding the right balance between portable performance and visual quality remains a challenge for game developers.
Rob Bateman from Away3D, the open source 3D engine, will show:
• How you can simplify the production process for a multiplatform gaming experience
• How to use Away3D and the Adobe Gaming SDK together
• Tips for optimizing your Away3D content for multiple platforms
About the Speaker:
Rob Bateman is an internationally renowned web developer and open source advocate with a passion for high-end interactive 3D content and games. His main focus lies in and around the widely established 3D graphics engine Away3D. In 2012 Rob setup The Away Foundation - a non-profit organisation specializing in the production and maintenance of a variety of open source libraries for use on the web and mobile devices.
Cambridge Game Creators
Cambridge Game Creators is the most active community of professional and hobbyists who share an interest in the applications and technologies of graphics and visualization.
We are an official Adobe Community in the east of England and Cambridge; and the world's first Adobe Community with a focus on the games industry.
The Cambridge Game Creators network is supported by Greedy Goblin Games (http://www.greedygoblinsoftware.co.uk/) and ARM Ltd (http://www.arm.com/).