Introduction to 3D Game Level/Environment Design
with Unreal Engine and Adobe CC
This is the second part of our Level Design sessions.
We will explore 3D Game Level Design using the Unreal Engine. This will take us further into the "Unreal Editor" for Level/Environment Design and to using Adobe CC tools for assets and textures required for our designs.
Christopher Morris, one of our members who has spent quite some time digging into these tools will be presenting some exciting slides with loads of hints and clues.
Join us next Thursday to learn more about Level Design, Unreal Engine, Adobe CC, but more than anything else for fun!
* NOTE: For this presentation we will have a free 12-months Adobe CC membership raffle to give away to one of the attendees. This means the winner of the raffle will be able to use all the latest Adobe products for 12 months for free. If you didn't make it to the 1st part make sure you come to this one and leave your name to take part in the draw.
About Cambridge Game Creators Network:
Cambridge Game Creators is the most active community of professional and hobbyists who share an interest in the applications and technologies of graphics and visualization.
We are an official Adobe Community in the east of England and Cambridge; and the world's first Adobe Community with a focus on the games industry.
The Cambridge Game Creators network is supported by Greedy Goblin Games, Broadcom Cambridge and ARM Ltd.