Welcome to GameSpace - where you can learn to craft your own games!
We will host a few of our upcoming workshops at Cambridge's MakeSpace (http://makespace.org/) - we call these GameSpace to mark the fact that these are workshops rather than being a presentation-only or a get-together event.
In preparation for the Global Game Jam (http://globalgamejam.org/ 24-26 Jan 2014), the first two GameSpace workshops are going to be an introduction to the popular game authoring software Unity3D (http://unity3d.com/) on the 10th and 11th of this month (Dec 2013).
We had a couple of very popular Unity3D sessions at Mosaic3DX 2013 (http://mosaic3dx.com/ where Unity Technologies, the company behind the system, also exhibited). Because of this and also because a few of our members requested, we have decided to run more of these sessions.
Here is what Alexandre Birke, who will run these workshops, says about the sessions:
I will give an introduction to the game engine Unity3D so anyone not familiar with the engine will know how to get started with creating their own game. Unity is especially great for game jams since it allows you to make a game very quickly compared to other game development tools. The first session will focus on how Unity’s interface is built up, how to setup a simple game scene and create interaction. In the second session we will add more complex behaviour to the game, introduce the terrain system and show how 3D models and sounds are imported and integrated into the game. How to script for Unity will be a part of the sessions but will only take up about half of the time. After each session there will be time for questions and the example project covered in the sessions will also be given away. You are also welcome to bring your own Unity project along if you have some questions or could use some feedback on a related subject of your choice.
A bit about Alex:
I am a game developer from Denmark who loves to create and experiment with games. I started using Unity3D about four years ago and have used it for private and commercial projects since. Back in Denmark I was heavily involved in the game jam scene and often organised the jams as well. When I am not spending my time on games I often watch bad movies, go to aikido training, and program random cake generators!
* IMPORTANT NOTE ABOUT MakeSpace *
MakeSpace, where we will host these workshops, is a members-only venue. Cambridge Game Creators is a member and it is the responsibility of organisers of these sessions to look after the individuals who will attend. Please be informed that if you are not a member of MakeSpace-Cambridge you will only be able to enter the venue by one of the organisers letting you in (please use the door bell on arrival). Access to parts of the venue other than our workshop room will be limited. Please cooperate with the organisers with regards to using the venue responsibly throughout the events and follow their instructions on arrival to ensure the best experience for everyone else who is attending these sessions.
Cambridge Game Creators
Cambridge Game Creators is the most active community of professional and hobbyists who share an interest in the applications and technologies of graphics and visualisation.
We are an official Adobe Community in the east of England and Cambridge; and the world's first Adobe Community with a focus on the games industry.
The Cambridge Game Creators network is supported by Greedy Goblin Games (http://www.greedygoblinsoftware.co.uk/) and Broadcom Corporation (http://www.broadcom.com).