SOFTBALL Summer $10 OR $40 FOR 9 WEEKS SEASON

Starts July 4th

All skill levels welcome. 

We have all equipment/fields including extra gloves. Just bring yourself and a pleasant smile. 

Every Friday and some make up dates on sat or sun.  Play two games each week. THIS YEARS SOFTBALL WILL BE DIFFERENT... BETTER WITH STRUCTURED RULES, PRACTICES, TRAINING CLINICS FOR NEW COMERS AND A WELCOME BBQ!

 Game starts are 6:30pm or 8:30pm. Important please come early and check with coaches for scheduled times. 

YOU CAN ENTER A TEAM OR PLAY INDIVIDUALLY!

Subs can pay $10 PER NIGHT (Double header 2 games)

$40 For  Spring season 9 Weeks 

WE WILL HAVE A MISSISSAUGA/MILTON/OAKVILLE

WE WILL HAVE A TORONTO/NORTH YORK LEAGUE

WE WILL HAVE WED (Miss) AND FRIDAY GAMES

WE WILL MAKE TEAMS FAIR WITH FREE AGENTS

WE WILL HAVE Schedule, Roster, AND MORE!!


BRAVES  (Atlanta) TEAM - Coach Jimbo M

CARDINALS  (St.Louis) TEAM - Available Coach

DODGERS (Los Angeles) TEAM - Coach Peter L

METS (New York) TEAM -  Lorne M

PIRATES (Pittsburgh) TEAM - Coach Paul F.

REDS  (Cincinnati) TEAM - Coach Joanne A.

CAN Coed Mat Rules Apply ******



Hitting and Running

1.  No bunting, swinging bunts or check swings (bats must be
swung all the way through).

2.  To keep flow of the game, ON-Deck batter (next batter)
and In-The-Hole batter (3rd batter) should be ready to bat.

3.  Mat is used for strike zone

4.  The defensive team provides their own pitcher.  You don't pitch to your own team. If the batter
fouls on the third pitch, a fourth foul results in a out.  

5.  Throwing Error - Out-of-Play territory (NOT FOUL) will
award the runner the base which s/he was running towards plus one more
base at the time the error was committed. Other runners advance one more as
well.

6.  Runners cannot advance to any base as soon as an
infielder intentionally throws or gives the ball to the pitcher.

7.  Errors made by pitcher can advance the runner.  

8.  If the runner safely runs through 1st base, then shows intended motion
(full stride) towards 2nd base, s/he is considered an advancing runner and can be tagged
out. Unintended motion of advancing to 2nd
means the runner has turned around
and seemingly has no interest in taking 2nd
base but to return to 1st base.

9.  Leadoffs, Steals including double-steals, sliding into
base, deliberate crashing into fielder, are not allowed. Runner cannot move more
than 3 feet from the baseline in an attempt to get around the fielder.

10.  The runner can only leave the bag after hitter makes
contact with the ball. If the ball has
not been contacted and the runner is not
on the base – the runner is out. No anticipation of a hit
allowed.

11.  The plate & bases are in fair territory except full orange side
of 1st base (considered foul). The foul line is fair. Area between white
and orange on 1st base is FAIR, similar to the foul line.

12.  Infield-fly-rule (fewer than 2 outs, runners on 1st and 2nd or bases loaded) is automatic out
on an easily catchable ball and no runners can advance.

13.  Commit line is marked by the intersection of the line
between 3rd base & home and the Deadball zone line. Once a runner has passed
this commit line, the runner must go home –there is always a force out at home
once the runner passes the commit line.

14.  Running home to score requires the foot touches the
ground pass the score line (line straight and away from home plate)

15.  Touching home plate while in possession of the ball gets
the runner out.

16.  If a fly ball was caught after the runner has passed the
commit line, then the runner is allowed to return to 3rd base without being committed.

17.  Sportsmanship: A competitive, heads up running on bases
will result in more runs for your team. However taking advantage of known
inexperienced fielder or challenging for an accurate throw from a weak fielder
is generally not a sportsman thing to do. It’s not against the rule to do so,
however the spirit of our rules is to have fun, be safe, and good natured.


Fielding

1.  The Rover (4th outfielder) is considered an
outfielder, outfielders are required to be at least 50 feet beyond the infield
(marked by the pylons) before the ball is hit by the batter. Result is
automatic hit and runners advance 1 base if outfielders are within 50’ before
contact with ball.

2.  Any judgement calls should be done is a spirit of good faith and the CAN way of sportspersonship and good will!

3.  Only infielders can end a play by handing/throwing the
ball to the pitcher EVEN if the base runners are moving near their base.

4.  If base runners are in full stride then the play cannot
be ended by throwing  the ball to the
pitcher.  The play is still live.

5.  For back-catchers - Catching a ball that is slightly
tipped by the batter does not make an out. The ball must be at least 10 feet
above the batter’s head (Judgment call by Pitcher).

6.  All fielders are allowed to catch a ball in foul
territory.  Out-of-play territory (the
area further past foul) is considered a foul ball NOT OUT.

7.  A fair ball that enters the Out-of-Play zone as a result
of contact with a fielder results in an automatic extra base (the base the
runner was running towards plus 1).

8.  Tagging a runner out is allowed at any time by any fielder
(the catcher can tag at home plate).


Other

a)  First Game time is 6:30PM but can start earlier/later
upon consent between captains. Duration of the games is a maximum of 7 innings.
Second game should start at approximately 8PM (recommended last inning 7:30PM
for 1st game).  Goal is to get
two games in before dark.  Once the sun
is setting the last inning should be called prior.

b)  All teams and players should help setup up the bases /
equipment. Only authorized bats and balls are allowed in the game (as ruled by
both captains).

c)  Players who bring their own bat(s) must ensure it is a
legal softball bat(s) and are required to share it with all players present at
that game.

d)  No rainout - (Unless captains agree on make up date on their own) Games are ties unless there is 5 completed
innings (home can win with 41/2 not having batted in the home 5th).

e)  If a team has 7 or less players, then one catcher is
provided by opposing team. Sharing is caring and that is our league vision.

f)  Coaches should try and give players fair playing time.
All players should have opportunity to play equally in this league without bias
for more skilled players.

g)  A pinch runner is selected by whoever is the last out.

h)  For a hitter-pinch runner, the pinch runner starts
running 5 feet further back from home plate.

i)  There is a mercy rule of 7 runs maximum in an inning.
Last inning of the game for both teams allows unlimited runs. Please declare
last inning early enough if time prevents 7 innings (15 minutes in advance or
when sun is setting for last game).

j)  When a rule is not mentioned here, the normal SloPitchOntarioAssociation
(SPOA) rules apply.

k)  A pitcher Umpires
the calls on bases (Safe/Out),
Deadball situations, tipped balls, infield fly any interferences or out-of play
calls.

l)  Catcher
umpires the calls on foul-fair lines for hitter.

m)  Any dispute is resolved between the captains on the
field using good faith or this rule sheet as reference.

Safety Rules

1.  There is a safety base at 1st base. The runner must touch the
orange side of the bag if there is a play at first. The defense must use the
white side of the bag at all times. If this is violated, then the call will
favor the player who did not violate the rule.

2.  Any contact by the fielder with the runner at first base
results in an automatic safe.

3.  When batting it is recommend to have base coach’s (1st/3rd)
to help guide runners and warn of incoming balls. (Rotate coach’s from bench or
whomever was out last).

4.  It is recommended to stretch before games and always pay
attention to the ball (before with warm ups, and during)

5.  Exposed jewelry is not recommended (necklace, rings
etc…)

6.  When batting please be careful not to throw bats
(recommended for catchers to wear masks and batters/baserunners to wear
helmets)

7.  Please ensure there are no unused balls, bats or gloves
on the playing field (Fair, Foul or Out-Of Play).  Someone can trip or get hurt.

8.  No using wood or cracked bats.

9.  Prior to the game - All players should walk the entire
field (fair and foul areas) to ensure any debris is removed for safety reasons.

Scoring Rules

1.  Balls hit fair over any fence is HR; On short or small fields
any ball hit in AIR-FAIR over fence
or out in tall grass are automatic outs.

2.  Any ball hit fair and ends out of play is ground rule
double (runners advance 2 bases).

3.  Generally, you count a hit according to the base the
runner has captured safely prior to any errors.

4.  A run is scored when a runner crosses the scoring line
with less than three outs.

5.  If a force out is made (with a baserunner) and a runner
coming to home crosses the plate before the 3rd out is made, the run DOES NOT count.


Definitions

 

a)  Out-of-Play Territory – Beyond Foul territory. Generally
an unplayable part of the field where there is trees or uncut tall grass.

b)  Dead-ball-Zone -  A quarter-pie area within the infield that is 45ft from home plate to 1st and 3rd and semicircular.

c)  Rover - Another outfielder (not considered an
infielder).

d)  Rundown - This happens when a base runner is no longer
tagging a base and is somewhere between two bases.

e)  Tagging up: A runner must be in contact with the base they
are at after a ball is touched;then may try to advance to the next base.

f)  Foul Ball / Fair ball - Foul territory is to the left of
left field line or right of right field line.

g)  If the ball is in the air, then it depends on where the
ball is relative to the line before the fielder touched it.

h)  Fair Ball - If the ball lands fair and rolls foul beyond
1st base or 3rd base, then it is fair.

i)  Fair Ball – Touched buy a fielder in fair territory before
going foul,  then it is fair.

j)  The foul lines and bases are considered part of fair
territory. Hitting a base is automatic fair.
k)  Infield Fly Rule occurs wher there are 0 or 1 outs with runners on 1st & 2nd or bases loaded.  A ball that is hit and deemed an easly caught
fly-ball withing the infield area (can extend past the infield) in fair territory.  Batter is ruled out.  Runners can remain on bases safely (even if dropped).  Runners may advance if dropped, but are in jeopardy if they choose to.

l)  Force-Play occurs during a ground ball hit when any
base-runner MUST run to the next base.

m)  Fielders Choice occurs when there is a force-play and
one of the base runners other than the batter is out and the batter is safe.

 

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