Basic Blender and Unity

Title: Basic Blender and Unity

An introduction to Blender's user interface and some approaches to making simple game assets for Unity or other platforms.

Speaker:  Gregory Avery-Weir is a game designer with Future Proof Games, who have just released their first commercial title: Ossuary. He's known for dark, artsy, story-driven games like Looming and (I Fell In Love With) The Majesty of Colors. He's released games using AS3, Flixel, Unity, and Inform 6 and 7.

Location: Microsoft Campus

Sponsor: Microsoft

Food Sponsor: Meridian Technologies

Please call or text me if you are having difficulty finding the location: 9804061366.

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  • Larry M.

    This was a Great !! Meetup as always. Very cool to see Blender and Unity work together so easily. Great presentation.

    January 17, 2014

  • A former member
    A former member

    This was a great meetup. A lot was learned and things that I have never done blender and unity now seem more attainable . Thanks Gregory

    January 16, 2014

  • Mark D.

    Great presentation

    January 14, 2014

  • Mark D.

    Thank you. I learned a lot.

    January 14, 2014

  • Dan R.

    Fantastic presentation Gregory. I learned a ton.

    January 13, 2014

  • Bobby S.

    Nice presentation, Greg! You've definitely sold me on the Blender/Unity combo.
    I think the rotation script had an issue with multiple objects because it was rotating and flipping each one separately, rather than doing the whole blender scene at once.

    January 13, 2014

    • Gregory A.

      That could be... but you'd need to make sure that each mesh was properly transformed so that you could either drag the whole scene into Unity or drag just one mesh.

      January 13, 2014

  • Gregory A.

    Heads up: it's at building 8050, not 8055!

    January 13, 2014

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