Title: Designing a Game - Concept to Polish
This talk will explore the process of designing a game, as opposed to programming a game. We'll start with developing a concept, look at how to form mechanics and interplay, move on to challenge and level design, and briefly discuss polish. Along the way we'll sketch out an original game together.
Portions of this talk are taken from Anna Anthropy's Level Design Lessons.
Speaker: Gregory Avery-Weir is a game designer with Future Proof Games. His Flash games have had millions of plays and Future Proof recently released their first retail downloadable title, Ossuary. They are currently working on their upcoming game, code named Zero Day.
Location: Microsoft Campus
Food Sponsor: Meridian Technologies
Please call or text me if you are having difficulty finding the location: 9804061366.