How does Virtual Reality work and creating a game in Unity with the Oculus Rift

Title: How does Virtual Reality work and creating a game in Unity with the Oculus Rift

In this talk Mark Davey will discuss how Virtual Reality (VR) works and what it takes to make a game using this technology.

Next he will show what it takes to make a game for the Oculus Rift in Unity.

Speaker: Mark Davey is a hobbyist developer who is database administrator during the day.

Location: Microsoft Campus 

Food Sponsor: Meridian Technologies Please call or text me if you are having difficulty finding the location: 9804061366.

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  • FelipeGrisi

    In this link you can watch one of my projects of implementing audio in Unity:

    May 13, 2014

  • Larry M.

    May 12, 2014

  • FelipeGrisi

    I really liked the meeting. Very informative and everyone really nice people. Looking forward to another one.

    May 12, 2014

  • Mark D.

    Here is the presentation from tonight.

    May 12, 2014

  • Sai Phaninder Reddy J

    Hello everyone.. Any one from the UNCC area planning to go? Can I get a ride?

    May 12, 2014

  • FelipeGrisi

    Hello everyone! I would like to take part on the next meeting! I'm a composer/sound designer and I'm new in town, so I would like to meet you guys and check how the meet ups work. Do I have to bring anything special for the event? Thank you very much and I hope to see you all.

    May 9, 2014

    • Mark D.

      Just sign up that you are attending

      May 9, 2014

  • Melissa A.

    I really wanted to make it to this, but I'll be traveling. :-(

    April 29, 2014

  • Adam W.

    This sounds great. Did any one pick up that first version of the Oculus dev kit or getting the new one?

    April 2, 2014

    • Mark D.

      I have a DK1? I'll bring it and run a demo.

      1 · April 4, 2014

    • Adam W.

      Well, I was hoping for sure you would have one for the presentation. There are a couple projects I want to do with Unity and the Oculus so I'm really looking forward to this.

      April 8, 2014

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