Risk Legacy Campaign

Looking for 4 people to play Risk Legacy starting Friday April 5th. It takes 15 sessions to complete so games will continue every other Friday. Please do not sign up unless you feel you can commit to the schedule...obviously things come up, but please give every effort to attending.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

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  • Craig G.

    Just checking in to make sure we are all good for Friday at 6. Everyone still in?

    April 1, 2013

  • A former member
    A former member

    I could reserve the clubhouse again if that helps, but how early would we have to start? Craig, any idea how long should we expect the first game to run?

    March 26, 2013

    • A former member
      A former member

      I'll set it for 6. Fridays are usually good for me, since they're both open and my fiancée can make dinnee plans with her friends here.

      March 26, 2013

    • Xander C.

      6 works. And I definitely am in for the whole campaign.

      March 26, 2013

  • Xander C.

    Any chance we could do this in the Charlottesville area? Or a little earlier? I have an event at 8pm. I could be a little late but I can't miss it.

    March 26, 2013

  • Craig G.

    Reading the rules to the game now, getting very excited, can't wait.

    March 6, 2013

  • Travis H.

    Curse you Craig and my midnight shift position that keeps from doing stuff on Friday night at the lake! Oh well. I need to get money for gamey stuff from somewhere. Let me know how it goes.

    March 6, 2013

    • Craig G.

      What times work best for you? Ill try and keep it in kind for next time.

      March 6, 2013

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