Risk Legacy Campaign

Looking for 4 people to play Risk Legacy starting Friday April 5th. It takes 15 sessions to complete so games will continue every other Friday. Please do not sign up unless you feel you can commit to the schedule...obviously things come up, but please give every effort to attending.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

Join or login to comment.

  • Xander C.

    I left home a bit late and hit traffic so ill be there like 630

    June 14, 2013

  • Blanton B.

    Guys, I am not going to be able to make it this Friday. My apologies. Something has changed in my original plans for the weekend with my family.

    June 10, 2013

    • Matthew

      You said you'd see us Friday, Blanton. FRIDAAAAAAY!

      June 13, 2013

  • Xander C.

    Since Blanton can't make it but I've already taken off work and plan to come down to Charlottesville, would you guys want to play something else instead?

    June 11, 2013

    • Neil

      I don't know. Now that I've played Lords of Waterdeep, which I describe as "Agricola without the frustration", I don't really want to play *with* the frustration. Basically, I'd be up for trying it as long as it doesn't have the downsides of agricola.

      June 12, 2013

    • Matthew

      I'd describe it as somewhere between Agricola and Lords of Waterdeep, but with the change that Xander mentioned, it'll probably be better.

      June 13, 2013

  • Craig G.

    Hey guys, is this night happening? Xander can you make this night?

    June 6, 2013

    • Neil

      Great! Assuming Blanton can come we'll plan for the 14th!

      June 6, 2013

    • Blanton B.

      I can be there. I had already thought that was the plan.

      June 6, 2013

5 went

Our Sponsors

People in this
Meetup are also in:

Imagine having a community behind you

Get started Learn more
Henry

I decided to start Reno Motorcycle Riders Group because I wanted to be part of a group of people who enjoyed my passion... I was excited and nervous. Our group has grown by leaps and bounds. I never thought it would be this big.

Henry, started Reno Motorcycle Riders

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy