October 14, 2013
I'm fresh out of school where I did a couple years of art and a couple of programming. I'd say I'm sufficiently proficient to develop games from both an artist and engineering prospective.
I've been using Unity pretty heavily for the past year/year-and-a-half and currently work in it 40+ hours a week. I think I've got a solid handle on the basics of Unity and a good grasp on most the intermediate stuff. Still lots to explore and learn, but isn't there always.
Currently, I mostly do programmer stuff. It's been my main focus for the past couple years. However, previous to that I spent a couple years focused on 3D game art and have a pretty solid understanding of that. I often try to fill tech-arty roles where I can combine both art and technical skills.
I make games. Recently founded The Amiable with a few other guys and am working on Tetrapulse in Unity3d there. Also paying the builds with contracting work at Eight Bit Studios working on a mobile game in Unity3d.