Ricky R.

Location:

Chicago, IL

Member since:

October 14, 2013

How much experience do you have with game development in general (none, hobbyist/beginner/student, professional, indie, etc)? There's no wrong answer! :)

I'm fresh out of school where I did a couple years of art and a couple of programming. I'd say I'm sufficiently proficient to develop games from both an artist and engineering prospective.

How much experience do you have with Unity3D specifically (none, a little, some, a lot)?

I've been using Unity pretty heavily for the past year/year-and-a-half and currently work in it 40+ hours a week. I think I've got a solid handle on the basics of Unity and a good grasp on most the intermediate stuff. Still lots to explore and learn, but isn't there always.

What discipline(s) do you practice, or are you interested in, if any? (programmer, artist, audio, producer)

Currently, I mostly do programmer stuff. It's been my main focus for the past couple years. However, previous to that I spent a couple years focused on 3D game art and have a pretty solid understanding of that. I often try to fill tech-arty roles where I can combine both art and technical skills.

Introduction

I make games. Recently founded The Amiable with a few other guys and am working on Tetrapulse in Unity3d there. Also paying the builds with contracting work at Eight Bit Studios working on a mobile game in Unity3d.


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