This will be a class on methods and approaches for paper prototyping. Ever wanted to make a game but couldn't figure out where to start with the programming? Or maybe you want to try out a concept without wasting a ton of time implementing it in an engine first? This is the class for you.
Please bring some materials with you. Just a bunch of 3x5 notecards would be sufficient, but chits (old pennies make great chits), dice, etc would probably be handy as well.
(this will be the last CiGDA presentation in 2013, by the way - next event past this is Global Game Jam in 2014!)