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Backflip's Art Director is giving a talk: "Making great mobile games"

It's very last minute, but there's a talk being given by Backflip's art director that would be of value for any of you working in the app store as indie devs. I wouldn't recommend it so much for hobbyists, necessarily, but this is an experienced person talking frankly about how to succeed in a very tricky marketplace.

CiGDA is not organizing this. It's an event being put on by Boulder Digital Arts. See details below:

Fall Digital Salon - Making Great Mobile Games

Backflip Studios' Art Director Ryan Drag will be sharing his 4 years of experience making games in the ever-changing App market at BDA's free Fall Digital Salon. Ryan has worked on all of Backflip's titles including App Store top sellers such as: 'PaperToss,' 'DragonVale,' 'NinJump,' the 'Ragdoll Blaster' series, and more.

He'll discuss how to successfully build, promote, and support mobile games, as well as the challenges of growing a start-up from 5 to 65. In addition to a 'behind the scenes' look at Backflip's process Ryan will be demonstrating some tools and techniques used in their art pipeline.

The free evening features snacks and beverages, and begins at 6pm:

6pm: Social time with other creative digital professionals
6:45pm: Open time for Job/Crew/Collaboration Announcements
7pm: Presentation by Ryan Drag of Backflip Studios
8pm: Q& A, and extra social time!

Details here: http://www.boulderdigitalarts.com/events/details.php?offering=408

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