February 7, 2014
A music educational game and a Centipede-inspired action game, both for iOS.
Not having to rely on a huge team and therefore being able to take more design risks.
Pollywog on the Apple II.
Mostly equal parts designer, artist, and sound. Programming skills would be secondary but I get by most of the time.
Hi, I'm an indie developer currently working on some iOS projects. I do programming, art, and sound.