June 5, 2012
A game library and two programming languages, both for creating user extensions of the game and for in-game computer programming (with emulated computers).
Experimental mechanics, game mechanics based on but not treated as real-life mechanics.
Uplink and Papers Please, for complete, consistent and amusing style.
I'm primarily a coder, but I like design too. Just don't let me design anything alone or you'll get some strange albeit interesting games that are impractical to implement.
Game programmer, currently working on a mix of Pokemon and Tron, in which all bugs can be explained as in-game bugs because the backstory of the game is that the game is an OS :P
Nice people, awesome projects