Twilight Imperium

  • May 4, 2013 · 5:00 PM
  • This location is shown only to members

Twilight Imperium is an epic board game of galactic conquest for 3-6 players. Taking on the role of one of ten ancient civilizations, players compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Each civilization provides a unique game experience with different abilities and play styles. Will you play as the Emirates of Hacan and preside over every trade agreement made in the galaxy, or will you be the Federation of Sol and rapidly take over worlds in hopes of dominating the entire galaxy? In Twilight Imperium many roads lead to Rome (or Mecatol Rex), but no road is without its bumps.

As the prominent leader of your civilization, you must make enemies and allies with the other respected leaders that sit around you. Alliances can be made and broken in an instant. War can be waged, and then rescinded in the matter of minutes. The galaxy isn't stable, so how you will be the beacon to guide your people through? Turn after turn, you must decide what is in your peoples best interest. Choosing a political path may allow you to use your votes which you've accumulated in passing a bill on Mecatol Rex. But what will you do next turn when your defenses are broken and your homeworld is invaded? Or, will you stage an all-out fleet assault on a bordering colony? These are all just examples of the tough decisions you'll have to make in Twilight Imperium.

Gameplay is divided into a series of rounds, which are broken down into three phases. During the Strategy Phase, players take turns (starting with the Speaker) choosing one of eight strategy cards. These strategy cards dictate turn order as well as Strategic Actions that can be taken by the players during the proceeding Action Phase. The Action Phase is lets players carry out their plans, be it moving their fleet, producing more units, resolving space combat, or invading planets. Once all actions are resolved, players move on to the Status Phase, which is comprised of refreshing Planet Cards, discarding Command Counters from previous activations, repairing damaged ships, and general up-keeping.

A game of Twilight Imperium continues until one player gains ten victory points. These victory points can be gained by completing objectives, both public and secret, or by taking the Imperial Strategy card. Objectives consist of spending resources or influence, gaining technology advances, planetary domination, and many other tasks. It is more than likely that players will be rewarded for being in the lead in one of the aspects of the game, be it military strength, territory control, or political finesse. In this sense, it is a good idea to find a niche in the game and exploit your opponents’ weaknesses.

This is a complex board game and a game with beginners should be expected to take about an hour per player to complete.

Max 6 participants.

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  • A former member
    A former member

    does anyone have 1 or 2 deck of playing cards that I could borrow? I'll gladly return them to you

    May 3, 2013

    • Nancy H.

      Wahhhhhhh!!! Lol

      May 3, 2013

    • A former member
      A former member

      Scott, that would be awesome.

      May 3, 2013

  • Josh

    Fair warning for people with allergies - There are cats on the premises, but I will sequester them for the game.

    April 29, 2013

  • JJ

    I had some down time at work and spent it reviewing the rules and errata for this game. It is quite complex and even after spending a few hours w/ some guides I'm not 100% clear on everything. I would suggest everyone who has RSVP'd do some preliminary research on the game to get a feel for how it goes, because it is quite involved :)

    April 29, 2013

    • Josh

      JJ is correct. The rules are rather complex. The best way to learn is to play, but reading a bit in advance is advisable to give you a leg up and allow the game to run more smoothly. I will have printed copies of the strategy cards for quick reference, and a printed tech tree as well. The two optional rules that we will be playing with are the distant suns tokens and sabotage runs. I find that these make the game more enjoyable for new players, and make the war sun seem _slightly_ less overwhelming when you face it. Before we start the game, there will be a short 15 minute primer for those that need it, and we will address complicated situations as they arise.

      April 29, 2013

  • A former member
    A former member

    Just realized that's a weekend with the kids, darn it. Sorry I can't make it!

    April 23, 2013

  • A former member
    A former member

    Hello may I come

    April 10, 2013

    • Josh

      A spot is now open if you want it.

      April 23, 2013

  • A former member
    A former member

    I'm booked the 4th so I can't go now. Sadness.

    April 23, 2013

  • Josh

    Just realized that I am double-booked for the night I set this meet-up. I'm going to have to push it to the following Saturday.

    April 5, 2013

  • A former member
    A former member

    Josh, can I join thou never played before?

    April 2, 2013

    • Josh

      Absolutely!

      April 3, 2013

  • Nancy H.

    Great idea Josh. Thanks for agreeing to host!! Let me know if u need guests to bring goodies or drinks. :)

    April 2, 2013

  • Josh changed the date and time to Saturday, April 27, 2013 at 5:00 PM

    April 2, 2013

  • Josh changed the location for this Meetup

    April 2, 2013

  • Josh changed the location for this Meetup

    April 2, 2013

5 went

  • Josh
    Event Host
  • JJ
    My Right Hand Man
  • A former member
    +1 guest

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