Prototype Game: Scopédia

Hey game nerds! So I am making my own game - as if the world did not have enough. It is quite challenging and I guess that is why I am doing it.

I am looking for some brave souls to give the prototype a try. I have been thinking about it, rethinking it, adjusting the counts, simplifying, recomplicating, making game parts, remaking them, etc. and it is finally time to sit some open minded folks down and see how it goes.

Here are the primary tenents of the design:
1) Strategy with minimal luck - mostly choice
2) Playable by 3-6 players
3) Equal rules for all - no special races, technologies, personal traits, etc.
4) Multiple strategy 'styles' can be played by each player (offensive, defensive, horder, sneaky, pain in the ass, etc.)
5) Game play is basic enough to be learned after just a round or two, but not so simple that it is without challenge.
6) All players can be active (to some extent) during all parts of the game
7) Playable within a fixed period of time (i.e. - game is called at the 3 hr mark, leader wins)

Highlights: Randomized board layout (from 37 hexs) with various attributes; no one has 'starting' territory; beginning control of each goes to the highest bidder; 1 of 5 tasks can be assigned to district for the round; play is resolved not by turns between players, but by resolving the board one by one in a particular order (which will be important); other players can attack, bribe the locals, steal control, etc.; battles are resolved without lucky dice; final objectives may vary - but initially it will be the player with the most control at the end of the prescribed time.

What I am looking for is some forgiveness for it's roughness, honest feedback, and suggestions about making adjustments. There are many values, advantages, and disadvantages that I can adjust depending on how things 'weigh out'. What I am working on now is how to keep the game balanced - as someone starts to take the lead, making sure the others are not hopeless, but I need some real live people.

Address and contact info will be emailed to the RSVPs before the event. BYOB.

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  • A former member
    A former member

    Very interesting; as it was formatted, two games in one. I would serve as guinea pig again.

    August 19, 2013

  • Scott P

    Hopefully the next version will look as good. This one is being retired after a single play through. I am keeping the best game elements, simplifying a few major areas, speeding up game rounds - and most of all, I am changing the entire theme/storyline to fit the concept changes. No longer will it be a 18th century political/military game; it will be 19th century political/corruption city major election themed.

    August 18, 2013

    • A former member
      A former member

      I look forward to the next version

      August 18, 2013

  • A former member
    A former member

    Sorry that I didn't make it--took a nap this afternoon and overslept.

    August 18, 2013

  • Scott P

    It was a great experience (for me at least) and I got a lot of real, productive, constructive feedback and suggestions. Thank you all!

    August 17, 2013

  • Scott P

    Did everyone get my address and phone number by email? There have been some adds since I sent it out and emailed those I noticed, but may miss someone. Please email me if you need it yet.

    August 16, 2013

  • A former member
    A former member

    I'm excited!

    July 23, 2013

  • A former member
    A former member

    Does it count if I want to come but cant???

    July 23, 2013

  • Nannette

    going to a wedding that day ;-)

    July 12, 2013

  • A former member
    A former member

    Hi! I'm in one of the region's larger game design clubs, and I'd be happy to lend a hand with some playtesting.

    July 12, 2013

  • A former member
    A former member

    Just realized we are returning to town that day and based on traffic I don't want to take up a spot

    July 11, 2013

  • A former member
    A former member

    What genre is the game?

    July 11, 2013

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