addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwchatcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-crosscrosseditemptyheartfacebookfolderfullheartglobegmailgoogleimagesinstagramlinklocation-pinmagnifying-glassmailminusmoremuplabelShape 3 + Rectangle 1outlookpersonplusprice-ribbonImported LayersImported LayersImported Layersshieldstartrashtriangle-downtriangle-uptwitteruseryahoo

Arkham Horror

  • Nov 2, 2013 · 5:00 PM
  • Private Residence in Columbia

This event will be mandatory BYOB. OK, not mandatory, but whiskey may just save your sanity. Bring a snack to share, and let's celebrate the pagan festival of Samhain by sealing an ancient one away for another thousand years.

Designed for 1-8 players, Arkham Horror is a cooperative adventure game of survival, horror, and investigation. Players take on the role of an investigator, each with his own unique backstory, abilities, and equipment. On their own, it’s likely they won’t make it through the night. But together, these unlikely heroes might stand in the very presence of an Ancient One and live to tell the tale...if they can retain their sanity!


Game time runs approximately 30 minutes per player when the game is played with inexperienced players.


Description / Flavor Text from Fantasy Flight Games

“I recall that the people went about with pale and worried faces, and whispered warnings and prophecies which no one dared consciously repeat or acknowledge to himself that he had heard. A sense of monstrous guilt was upon the land, and out of the abysses between the stars swept chill currents that made men shiver in dark and lonely places.” - H.P. Lovecraft, “Nyarlathotep”

It is the roaring 20‘s, and while there’s electricity in the air, unnatural storms are brewing as well. Strange things are happening in the small Massachusetts town of Arkham; people have gone missing, sightings of indescribable creatures grow more and more frequent. And the very air thickens with a sense of foreboding that roils like an acrid mist through the streets.

The Ancient Ones are stirring...

“Tell me, Ms. Goldberg,” the interviewer asked, “how do you come up with the fascinating and terrifying stories in your books?”

“I don’t make these things up,” Gloria urged. “They just come to dreams. I don’t write about them for the money or fame. Those just came with it.” She stared into her coffee, frowning, as if her next words were being restrained by some mysterious force. “I write about these things to get them out of my mind.”

Designed for 1-8 players, Arkham Horror is a cooperative adventure game of survival, horror, and investigation. Players take on the role of an investigator, each with his own unique backstory, abilities, and equipment. On their own, it’s likely they won’t make it through the night. But together, these unlikely heroes might stand in the very presence of an Ancient One and live to tell the tale...if they can retain their sanity!

Arkham Horror features a unique way for players to customize their investigators. Each investigator has three groups of two skills which can be adjusted throughout the game. When you change one skill you affect the other skill in that group. So if you prefer to have extra speed, don’t expect to sneak by any enemies that turn. Balance is key. At the start every turn players will have to plan ahead when adjusting their skills so they have the right skill for the right situation.

Joe Diamond stared at the two bodies, wondering what kind of animal would have teeth that big.

“Just find the statue, Joe,” he told himself, trying to pull his eyes away from the grisly sight. “You’ve come this far, don’t lose it now...” He tightened the grip on his gun and finally turned away, too nervous to notice the shadow that followed him.

Mystery lurks around every corner in Arkham. Unknown threats abound and investigators must discover the truth about what they face if they hope to survive. Clues are scattered throughout Arkham, and by acquiring these clues investigators will have the means to put an end to whatever powers are trying to tear their reality apart.

Monterey Jack didn’t stop pulling the trigger even after firing his last shot. His revolver clicked as the hammer fell against empty chambers. Once the smoke cleared, the robed figure was nowhere to be seen. The old professor stepped out from behind Monterey, cradling a heavy tome.

“We want him alive!” Harvey Walters shouted, lowering Monterey’s gun. “He has the medallion!”

“He killed my father!” Monterey rounded on the old man. “I know he did!” He began loading his gun. “And I’ll pry your precious medallion from his cold, dead hands.”

Suddenly a screech sounded from the sky, causing them both to fall to the ground. When they looked up they saw black wings carrying a mass of horrendous, dark flesh.

There is no shortage of the macabre in Arkham. Investigators are pitted against the followers of the Ancient Ones, be they human or otherwise. Their enemies will not only challenge them physically, but mentally as well. Every investigator has a stamina threshold as well as a sanity threshold, representing the punishment their bodies and minds can take, respectively.

In order to fight back, investigators have to arm themselves with whatever weapons they can find, ranging from guns to spells to enchanted relics. These items can be found throughout Arkham, in shoppes, chance meetings, and even in alternate dimensions!

In a mysterious and desolate landscape, Mandy Thompson stared at the withered parchment, trying to make sense of the images she saw. But it was no luck. It was like staring into utter darkness; she could not comprehend what was on the page. Nor could she turn away.

“Mandy,” came a seemingly distant voice. Bob Jenkins grabbed her arm, pulling her away from whatever it was she was staring at. “Mandy! Snap out of it. We need to find a way out of here!” But even as he pulled her away, he could see that her eyes were staring at something distant.

Bob picked her up, throwing her over his shoulder. “I’m not leaving you here.” He grabbed the map she was staring at, recognizing it from a vision he saw when they first arrived in this bizarre place.

“I’ll get us out of here.”

In order to put an end to the encroaching darkness, investigators will have to close the multiplying portals that link our world to the beyond. As the Ancient One stirs, gates will spawn all over Arkham, spilling monsters out into the streets. With enough of these gates open the Ancient One will be able to overrun Arkham and the investigators will have no hope of saving the town.

To close these gates investigators will have to gather clues, investigate alternate dimensions, and then return to Arkham to close the gates. If they gather enough clues, they will be able to permanently seal the location so no more gates can be spawned. Enough of these seals will ensure that the Ancient One remains dormant and Arkham is saved...for the time being.

However, if the investigators are unable to close all the gates, monsters will swarm the streets and the Ancient One will grow stronger. If enough dark power gathers in Arkham, the Ancient One’s long slumber will come to a frightening end.

The device thrummed in Kate Winthrop’s hands, making more noise than usual. It sounded like it was running out of power, even though Kate knew that couldn’t be possible.

“What’s wrong with that thing?” Michael McGlen demanded, loading his tommy gun as the unnatural lightning storm overhead grew more violent. He held onto his hat as the wind nearly knocked him over.

“I don’t know!” Kate said, panicking. “It’s never done this before.” She looked up at the anomaly in the sky. “This one must be too strong. We need to get out of here!”

“Don’t have to tell me twice, kid.” Michael threw his cigar and grabbed Kate by the arm, dragging her away from her failing equipment. “Come on!”

But a deafening sound came from above and the force of an explosion knocked them to the ground. Kate looked up to see what appeared to be tentacles tearing through the blackened sky.

As havoc ensues in Arkham, the Ancient One gathers more power. With each catastrophic event, the investigators come one step closer to encountering a being so terrible and indescribable that they will be fortunate if its very presence does not completely destroy them.

Ancient Ones serve as the main antagonists for each game of Arkham Horror, and each one changes gameplay drastically. Not only does each Ancient One have its own unique and destructive power, but their followers gain additional abilities as well. Every game of Arkham Horror provides a new experience every time, and with a growing line of expansions, players will be able to return to Arkham night after night, never playing the same game twice.

Join or login to comment.

  • Nancy H.

    Is this being rescheduled and if so for when?

    October 25, 2013

    • Josh

      There we go. It's really painful to change from mobile devices

      October 26, 2013

    • Nancy H.

      Haha. Sorry Josh. NExt time shoot me an email and i'd be happy to do it for ya.

      October 26, 2013

  • Josh

    Guys, sorry for the late communication, but I have been swamped with work recently and it looks like this is going to block my ability to host this weekend. If I shifted this a week out, would many of you still be able to attend? Otherwise I might have to simply cancel this occurrence and host again later...

    October 24, 2013

    • A former member
      A former member

      I'm reading up on the rules and watching some youtube videos, so I would be game for next weekend

      October 25, 2013

    • Josh

      I'll adjust the meet up tonight. Thanks for your patience guys!

      October 25, 2013

  • A former member
    A former member

    Would love to attend, but I have other plans, and I've never played it before anyway. Maybe some other time...

    October 13, 2013

  • Josh

    How many attendees do we have that have played before? I would prefer this time to be a more advanced game with as little rules review as is possible...

    September 11, 2013

    • Josh

      Hopefully a spot will open for you. Don't think I have the space required to go up to 8. 7 is already pushing it.

      September 12, 2013

    • A former member
      A former member

      I'm gonna drop out of this one since I haven't played before, so you guys can have an advanced game.

      September 25, 2013

  • Josh

    Since I am looking to make this a slightly different and more immersive experience in honor of Halloween, how do you guys feel about the option to make your own investigators via Strange Eons ( )? Also costumes appropriate to the setting or genre are optional. ;-)

    September 8, 2013

  • A former member
    A former member

    Can't wait

    1 · August 20, 2013

  • JJ

    Forget this whiskey business, I'll bring my favorite collection of spoooky stories, aka "The King in Yellow." It has real crowd pleasers like "The Crank Call of Cthulhu", "An Azathoth in the Attic", and "Finkle n' Eihort."

    1 · July 25, 2013

4 went

  • Josh
    Event Host
  • JJ
    My Right Hand Man
  • A former member
  • A former member

This Meetup is community funded


Member dues are used to:
  • Cover Meetup costs
  • Help compensate organizers
  • Encourage more engaged members
  • Provide supplies or equipment

30 day free trial

No credit card required

After the trial you must pay dues to continue attending Meetups.

Cancel dues at any time.

Dues are billed each year.

People in this
Meetup are also in:

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy