Hey game nerds! So I am making my own game - as if the world did not have enough. It is quite challenging and I guess that is why I am doing it.
We played through it once, and I want to thank Steve, Francis, Kat, and Katie for providing some excellent feedback as well as patience. Some significant game simplification, improved game speed, as well as an entire re-theming are on the slate. But before I remake the game in the new theme, I want to test the new mechanics and gameplay. I am looking for some brave souls to give the prototype a try.
Key Changes by suggestion:
- reduced number of districts (increase round speed)
- doubled the action at each district (increase game development rate)
- eliminated 'levels' for buildings (increase game rate and simplifies overall)
- eliminated topography battle resolution
- eliminated troop counts (unit is 1)
- reduced unit types to 3 (from 4)
- new defense/offense battle resolution system (on board and simple)
- eliminated material resources (they were not a factor anyway)
- added an optional penalty feature instead of district loss
- reset end game criteria (fixed rounds with early-end objective)
- eliminated bribe limit (won't be material with less districts)
- made it visually easier to determine who control each district
I am maintaining the initial 'auction' mechanism and the bribe/payoff features as the primary financial aspects.
Here are the primary tenents of the design:
1) Strategy with minimal luck - mostly choice
2) Playable by 3-6 players
3) Equal rules for all - no special races, technologies, personal traits, etc.
4) Multiple strategy 'styles' can be played by each player (offensive, defensive, horder, sneaky, pain in the ass, etc.)
5) Game play is basic enough to be learned after just a round or two, but not so simple that it is without challenge
6) All players can be active (to some extent) during all parts of the game
7) Playable within a reasonable period of time (fixed number of rounds, etc.)
What I am looking for is some forgiveness for it's roughness, honest feedback, and suggestions about making adjustments. There are many values, advantages, and disadvantages that I can adjust depending on how things 'weigh out'.
Address and contact info will be emailed to the RSVPs before the event. BYOB.