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Game (& App) Jam Windows 8 Style Week 3: Windows 8 and Unity3D

NOTE: Please RSVP at

In week 3, we’ll look at game development with Unity3D, and in particular at how you can use the Windows Store and Windows Phone plugins (currently in beta) to export your Unity games for Windows Store. We’ll also look at ways that you can enhance your games with Windows 8 features like Share, snap view, and live tiles. There will be hands-on time available after the presentation to work on your apps and games. Attendees wishing to use Unity3D for Windows Store should sign up for the beta at

NOTE: There are additional requirements for participation in the Unity early access programs for Windows Store and Windows Phone 8. Please see and for more details on these programs.

Then join us for the App Judging at CMAP Code Camp, on June 1st! We’ll be delivering sessions on Windows Store development, including tips and tricks for getting through the certification process. Technical Evangelist G. Andrew Duthie will be holding office hours for folks with questions, and at the end of the day the code camp will hold an app competition, where all attendees who show off their app can compete for some great prizes, including a grand prize of a Surface Pro! Prerequisites: In order to participate in the app contest or any of the hands-on activities, you must bring a laptop with Windows 8 along with Visual Studio 2012 (the Express for Windows 8 version will work fine, or Pro or above will also work).

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  • G. Andrew D.

    Thanks for sharing, Jim! Great info. Please keep me posted on the status of your game...really liked what I saw last night.

    May 30, 2013

  • Jim B.

    Great info on utilizing Windows 8 features in Unity! For those of you looking for 2D game art, I highly recommend the tutorials at the link below. It is a bunch of tutorials that walk you through creating vector graphics in Inkscape (free).

    May 30, 2013

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