"When the dust settled, there was not much left bigger than a soccer ball. Everything had been reduced to rubble – the entire three story building was now just a pile of concrete, rebar, and other clumps of twisted metal laying in the lot of Redmond where the fixer’s headquarters once stood. The destruction was the result of a war in the shadows; one where no one was the winner and everyone was the loser, in one form or another.
A few of the more dedicated shadowrunners had arrived too late to the scene, and now used both technology and magics to search the morass of jagged concrete for any sign of life. It did not take long before the worst was confirmed – the fixer who had once reigned over this section of the sprawl, and had also been one of the best fixers of the entire Seattle Metroplex, now lay dead and torn midst the rubble.
Digging out the body also uncovered some of the fixer’s prized possessions – a cyberdeck and storage unit, the armored cases that held them miraculously provided them protection against the crushing collapse of the building, were discovered.
Also found was an armored and fireproof box which, upon further examination, contained a copy of the fixer’s last will and testament – dated only weeks before.
It wasn't until two days later that the runners were able to crack the encryption on the files and get to the paydata contained within. What those datachips contained was nothing short of the key to the late fixer’s entire empire: contacts, runners for hire, markers, access codes, blueprints, reconnaissance photos, and miscellaneous tidbits of “compromising information” that could be used to blackmail or otherwise ensure cooperation of many of Seattle’s most influential and important political and corporate figures.
Needless to say, the data was worth millions of nuyen, and possessing it alone would make someone the target of all the other predators and scavengers of the shadows that smelled the opportunity. The runners had not survived this long in the shadows though by playing things stupid.
They knew that only more conflict and war could arise from releasing most of this data into the world – conflict that could end up catching them all up in its folds and spitting them back out as corpses. The fixer had somehow foreseen this eventuality however, for the will contained instructions on what to do should the data be recovered. They all saw the wisdom of it – divide and conquer.
The will contained a list of almost a dozen of Seattle’s fixers; some more well known than others, some less powerful, but all had worked with the deceased at some point, and were known to be among the more “honorable” people that kept the shadow community on an even keel.
So it was determined that invitations be sent out to these select few, and that they be gathered for a secret meeting to find an equitable way to distribute the data so that the balance of power could be maintained and the powder keg of another war in the shadows could be defused.
A week later, and the select few agreed to the terms of the meet. Downtown, in Freeway Park, would be the location. In order to help ensure trickery and double-crosses, for even these fixers were worried about such, it was determined that a team be assembled to provide security for the event.
These shadowrunners would be chosen by the fixers – each one could recommend a team member, but it had to be an unknown, someone new on the shadowrunning scene that possessed very little in the way of assets and had zero stakes in the outcome of the meeting. Hell, they may not have even met the fixer who hired him or her. Most normal runners would shy away from an opportunity like this, but the payoff is worth more than nuyen. It’s a chance to make Contacts and earn your stripes in the Big League.
So you figured what the hell and received directions to meet at a local downtown bar... and that’s where your new life began."
This is a beginning street level Shadowrun game, in particular, this would be more of a "Rookie Runner" status game; guys and gals who aren't at the limits of Metahumanity right out of the gate but, instead, while they may be top dogs in their neighborhoods they still have a long way to grow and develop.
Using the 20th Anniversary edition of Shadowrun 4e and kicking numbers around, 340 Build Points seemed to be the ideal level for this type of game, since it allowed 3's and 4’s across the board for stats, and gives a default rule of thumb being 85% of printed value.
The whole premise is a low powered "Cyber Noir" setting. Less dealing with dragons and flitting about on supersonic jetliners while searching for a million dollar score, and more wondering if you could eat this week, getting into a bar brawl, and helping someone get away from the Yaks or find out who's making Orks vanish for medical experimentation. The stories can get dark at times, but, and this is key, there has to be light as well. The campaign is steeped in shades of grey and moral ambiguity with very little in the way of objectives being clear cut.
Set in the world where SR first began (2050), I'm looking for some runners who want to come up from the streets and make their bones on the streets of Seattle.
Does this sound like you?
[Right now I am gauging interest in this game - as soon as I have 4 solid, dependable players I would start the campaign. My thought is to run every two weeks on either a Saturday or Sunday, location is depending on where the majority of players are. I live in Gainesville and can host up to 6 players really easily, so make a post if this sounds of interest to you.)