DFW Scrum June: Are We Done Yet?

Join us for our June session (re-scheduled from May) where we host Lisa Shoop and Julie Chickering as they present their Agile Games Session (submitted for the Agile 2010 Conference) titled "Are We Done Yet?". Even if you are a Scrum veteran, these games will help you train / teach up and coming Scrum teams. Are We Done Yet Concepts Many teams new to Agile struggle with how to know when their story or feature is complete. We introduce the importance of Acceptance Criteria and the Definition of Done. Why is it important to the Product Owner and the Delivery team? In this economy, we want to make sure we are building the right thing! The key concepts of the game are: Velocity Doneness – Definition of Done Self Organizing Teams and Roles Time-boxed Retrospective. The game is a hands on stress free way to learn. There will be lots of laughing, come join the fun!

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  • Phil P.

    Excellent discussions. Game would be better as discussed with keeping the clock going as different team members build blocks.

    June 23, 2010

  • Kim C.

    Very insightful and informative! Thanks!!!

    June 23, 2010

  • Rick R.

    The Q&A session was outstanding for me to see how real world issues could be resolved from true experts with deep experience. Thanks Lisa and Julie!

    The exercize was way too easy where all 12 of us finished all 3 sessions with much time to spare, so it did not relate to a SCRUM project much at all. I think a big improvement to the game would be to let the clock run the entire 70 seconds (that's what our timer seemed to be set at on #3) and see how many cards could be completed and confirmed by the team and product owner. Everything that was completed would be the score for that builder. The 70 seconds would be the fixed timeframe. Even more fun would be if round 3 was the entire team worked together! :-) A true velocity would then be measured based upon the fixed 70 second timeframe.

    June 23, 2010

  • Rosie L.

    I didn't walk away with any takeaways. I think it was geared more for the "I just got started" or "I would like to introduce scrum practices" so I was a little disappointed.

    June 23, 2010

  • Kathryn P.

    Innovative way to communicate velocity. The team dynamics were interesting as always and tons of good confab.

    June 23, 2010

  • Lance D.

    Great conversations after the game on how to estimate and plan for a release. We had different perspectives and experiences which by the way is what THIS group is all about.

    June 23, 2010

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