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DFW Scrum Message Board › Innovation Games Training in Southlake, August 10, 2012

Innovation Games Training in Southlake, August 10, 2012

David K.
davidakoontz
Grapevine, TX
Post #: 2
Join us on August 9-10th for our next Innovation Games® for Agile Teams course.

Register at EventBrite: http://www.eventbrite...­
Cost: $695 One Day Class targeted to Agile Teams.

August 10th, 2012
Dallas, TX Area
Venue: Sabre Holdings
9:00 am-5:00 pm
Max class capacity: 25



Description:
Innovation Games® are serious games that can be used to deliver cost-effective market research for Agile teams and super-charge the product planning process. Based on the book of the same name by Luke Hohmann, Innovation Games® power innovation by enabling you to better understand your customers.
This course will help you gain a better understanding of how to apply these games within the context of an Agile development process. While there is a lot to love about Agile development, many practices can get pretty tiresome. Retrospectives stop working when teams become bored with answering the same three questions (“what worked, what didn’t work, what should we change?”). Prioritizing a product backlog in a single meeting before, or during, release planning using a spreadsheet isn’t very engaging. Developing and presenting a product roadmap using PowerPoint gets pretty old, especially when you can’t find a way to show the growth in functionality of your product.

Key Learnings:
In this course, we will show how Innovation Games® can be used to improve many of the practices that are common in Agile teams. Beginning with an overview of Innovation Games, you will learn how to:
Identify customer requirements for an ideal product through Product Box
Improve retrospectives with Speed Boat
Prioritize your backlog through the online game Buy a Feature Online
Plan a successful project through the game Remember the Future
Develop better release plans with Prune the Product Tree
Understand product usage with Me and My Shadow and Start Your Day
Agile should be fun! And when you integrate the games described in this class into your Agile practice, it will be.

Target Audience
All members of Agile teams with a focus on product planning, product development and product management.
Anyone who wishes to create more innovative product and service offerings.

Format/Duration
One day of instructor-led, interactive training

Benefits
Upon completing this course participants will have played several Innovation Games that they can use to work together as a team and directly with customers to better understand their needs. They will also have reference materials to additional techniques beyond the ones used in the presentation.

Content Outline
Discussion of Innovation Games and Market Research
Planning, playing, and post-processing Innovation Games
Multiple case studies and game play
Review and shared discussion; helping participants plan their adoption of these techniques

Theory of Instruction
The course is guided by a “learning by doing” model of education based on the Innovation Games® “Know-Do-Have” model of course design:
What participants will know after taking the class.
What participants will do during the class to reinforce key concepts.
What participants will have after the seminar to promote further practice and study.

Prerequisites
Although not strictly required, it is helpful if participants read the book Innovation Games®: Creating Breakthrough Products Through Collaborative Play before the course.

Materials
Copy of the book Innovation Games®: Creating Breakthrough Products Through Collaborative Play
Presentation in soft and hard copy
A variety of handouts used to stimulate thinking and apply the materials
Case studies

Instructor
Jeff Brantley is a product guy: a no-nonsense, git ‘er done, product guy. But building great products and services is a team sport and all your internal teams should be contributing to the innovation pipeline (engineering, sales, marketing, customers). Your product leadership toolkit should include Innovation Games and Jeff Brantley can help you learn how to use them to open up the innovation box. Don’t ask “What do you think we should build?” Instead ask them, “Do you want to play a game?”
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