March 5, 2012
Flexibility and power. Plenty of room for creative roleplaying and unique characters.
About a year now, plus a previous foray into it in the '90s.
Fantasy, though I'm open to other genres if there's something like magic involved (super powers, psi, or whatever).
Rule system doesn't really matter to me. I'm into the roleplaying aspect of gaming, and any system that doesn't get in the way of characters coming alive is fine with me.
Played RPGs off and on since before the youngest of you were born, though I'm relatively new to the Hero system.
Excellent group of players and GM. I had a very good time, and appreciate the help I got from those with more experience of the system.