Plano, TXUSA 75075
October 12, 2011
I want to be a Technical Artist or Technical Director. I'm interested in doing 3D work in a small film and commercial production house. I've been studying Maya and Houdini on my own, and learning 3Ds Max and Softimage in the DCCCD. Why not Blender?
I began poking around in Maya's Python documentation about 2 years ago. I began taking computer programming and graphics courses at Richland Community College in Fall 2010. I took a semester of Photoshop, and I am taking courses in 3Ds Max and Softimage. I'm also taking a Mocap course at El Centro. They have an optical capture system that we get to work with, and we bring the capture data into Motion Builder or 3Ds Max. I want to use Python to make scripts and plug-ins in Maya. I have dabbled in using Python in Softimage, but some stuff requires VBScript or JScript. I just started investigating Houdini, and I think I might like it a lot. I'm downloading Blender right now, and I'm excited to try another 3D package.
I am more coder than artist.
Good group so far. I'm actually excited about going to the future meetings. Blender is a much more capable software package than I expected, coming from an autodesk- only education. Blender can do fluids, smoke, physics simulations, network rendering, and python scripting. It even has a built-in game engine that can be used to create 3D games that are executable without Blender. Check out Super Blender Galaxy on youTube http://www.youtube.com/watch?v=BGqyvX4P6Pg
Django is MTV (Module template viewer).
It has the following three core files: views.py this is to load html templates.
urls.py this is to direct your URLs via regex. You will be loading views here.
models.py this is to create your DB tables.
I recommend doing the django tutorial it is pretty easy and has a lot of info:
In addition, I recommend this book: