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Global Game Jam

The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.

Come join us and make some games -- digital and analog. Teams and projects are decided onsite according to a secret theme released at the start of the Jam.

To participate you must register at the site. Make sure you choose Plano, TX as your location.

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  • Kevin O.

    Wow, guys! Good turnout at the Global Game Jam. Looked like good times were had by all. In case you hadn't noticed, we broke 100 members in the group this weekend. That is awesome!

    January 27, 2014

  • Daniel F.

    Definitely a ton of fun. If anyone wants to snoop through the Unity project for Voodoo, it's here:

    January 27, 2014

  • Jason F.

    Even though I was super late, it was great to see the finished games at the end! Hopefully, I will be able to actually participate next year.

    January 27, 2014

  • Rudi G.

    I'm glad to find like-minded people who want to make games together.

    January 26, 2014

  • j. marshall p.

    There are TWO Global Game Jam events locally, so please head over the our website to sign up:
    is for adult professionals, students, and other interested parties

    and, for kids and parents (who must be present with their kids) there is:

    Registration is necessary for both, since we need to create teams, upload games, and generally keep track of how many people to expect.

    January 18, 2014

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