Dread: Urban Horror (one-shot)

  • March 23, 2014 · 12:00 PM
  • Brian's Place

We will be play-testing my post apocalyptic urban horror scenario for EverCon (Saturday April 26th).  There are few rules and no dice in Dread, only "the Tower." I'll explain the setting and the rules then players will fill out a 13 question character sheet to create their character and then the story is on.   

If you can't make it to this session please join us at EverCon (for more information: http://evercondenver.wordpress.com/ game preregistration is available at: https://warhorn.net/events/evercon/schedule/2014/04/26)

Sorry, no remote players this session as you need to be physically present to participate in the skill checks on the tower.

"Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.

It is the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . ."

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  • Jon

    I love Dread but I have a ton of errands to do before my flight tonight.

    1 · March 23, 2014

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