Isles of the Shackles

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  • Wayne G.

    except for the captain that stole Fionna's boat... :)

    June 25

    • Danielle M.

      Yes you liberated the ship and made it to Fiona's secret cove on

      June 25

  • susanne m.

    great fun was had by all

    June 24

  • Wayne G.

    I am willing to start over (including character) and have a round table discussion. With this discussion we can iron out the wants of the DM and the PLAYERS. It appears that players do not want Chaotic (understandable, yet unfortunate) and the DM does not want Evil (also Understandable).. Than being said we should all create characters of NG, LG, LN, or True Neutral.. And we should discuss and agree what these alignements consist of. There are MANY speculations that need clarifying. Classes need be discussed...
    Races need be discussed...
    a round table of dice rolls for creation, a round table of rules discussion, a round table of Alignment restrictions, a round table of classes and races allowed, a discussion of professions and roles of our heroes, and a round table of number of players for sanity of the DM

    June 19

    • Danielle M.

      Good idea Ethan

      June 19

    • Danielle M.

      have a character ready

      June 21

  • Danielle M.

    please bring your characters sunday so we can start, and let me know what your playing

    June 20

  • Danielle M.

    The only restrictions to character's are no evil alignments, so play what you want to . If you want to change characters feel free show up with a character so we can get right into thick of it

    June 19

  • Wayne G.

    If the idea is to have a round table discussion about what races, classes, alignments and actions are not allowed... How can you possibly come up with a character pre-round table... Can you assume to know the outcome of the talks ?!

    June 19

  • Danielle M.

    I need to know peoples characters and alignments be fore Sunday. And if you decide to change your character class you'll have to the 29th to do so.

    June 19

  • Danielle M.

    AS a Dm of this campaign I;m putting my foot down and saying enough already! I don;t want to hear who killed who and robbing a ship is morally wrong it ends here! this Sunday we're going to start over, right now there are to many chaotic characters. Sue and wane characters have to be chaotic to worship Besmara, Justin you want to play a monk go for it but make the monk Lawful neutral or lawful good i know you been wanting to play a monk for you have talk about this a long time. Jim I'm not sure how the merman fits in because you;ll have to go on land sometimes Ethan no chaotic alignment please. If it comes down to it I'll make you all make no characters in front of me. I have really had it with the negativity feed back on this campaign and I will not tolerate it any more. You want to play heroes then start acting like heroes. This is a game and it's supposed to be to be fun for every one including right now it's not fun for me and I have been thinking I don't need this crap

    June 18

  • susanne m.

    I agree but someone just won't let go

    June 18

  • Justin

    I'd just like to say for the record that I think a pirate campaign is a great idea...I'd like it if we could all just relax and kill the drama.

    1 · June 18

  • susanne m.

    hey, this is FANTASY NOT REALITY. if your going to bring in things such as morals from real life the all o kf you guys shouldn't be playing females and jim shouldn't be a merfolk . which is silly to do because it's FANTASY NOT REALITY .j what would be the point of even playing anything. I like to play characters that are my opposite for me it's more fun. again this is FANTASY. GET REAl

    June 18

    • Justin

      That's....kind of missing the point, Sue. Morality is more or less the same in fantasy as reality. You need to create some grounding in any fantasy so it connects to people. No one is saying there should not be a fantasy element to a fantasy game.

      June 18

  • Danielle M.

    remember the survivors of the enemy ship ask to parley and for a small boat and supplies and thus is not a evil act

    June 18

  • Danielle M.

    Who ever doesn't like the campaign then don't play it's your choice this a pirate/privateer game and it just started

    June 17

    • Justin

      I think some people just had some questions about how to make the party more cohesive, that's all. I don't think anyone dislikes the campaign.

      June 17

    • Danielle M.

      about the monk what I said they have to be of Lawful alignment, and I also said no evil characters from the start

      June 17

  • glowstickwar

    In the case of last session, the choice of surrender or die seemed reasonable. I do not see any moral quandaries with that. While it is financial suicide to surrender, the captain deserved it because he started with an unprovoked offensive posture. The crew were guilty of putting their faith in that captain.

    1 · June 17

  • glowstickwar

    To some extent taking other peoples property can be an evil act. It depends on the context.
    Oppressive taxation without providing any services is lawful evil.
    Taxation while providing reasonable services might be lawful neutral.
    Stealing from the rich to aid some noble cause has the potential to be chaotic good as long as you don't go too overboard with your stealing. But this too has a lot of grey area... what happens to the rich after they been robbed?

    1 · June 17

  • Wayne G.

    I fear that we are ALL seeing a different destination for this group. Some want to BE pirates, others want to STOP pirates, while others want to merely make money at any cost, and others want to make money in a lawful manner. There is no real answer to this crossroad. Murder (killing without reason or cause) is truly an evil act. I dont believe that any of us have crossed that line.
    Robbery is TRULY a chaotic act (it is directly opposed to Lawful) You can steal, rob, plunder without being Evil... If i incapacitate a person and remove thier belongings... that is Chaotic. If I then Murder them it then becomes Evil. What if a person/creature where Evil and the Paladin knowing killed him, would that not make the paladin Evil in his actions.

    If the group wants to change thier direction and become defenders of merchants we can go that direction and I will (without resent or hesitation) create another character of a Lawful Good design.

    June 17

    • A former member
      A former member

      To repeat myself. Robbery is wrong. It is not a random event but a willful act which all courts have punished. There are gradations of evil. Senseless murder to see/feel death is at one extreme. Stealing a loaf of bread to feed one's children is other. But all courts view robbery as wrong and punishable.

      June 17

    • Justin

      I'm going to agree with Allen...robbery is a behavior that is by its nature, evil. Under most circumstances. Now, there are some circumstances where a character may not be evil but may engage in stealing- for example, Robin Hood would be chaotic good. Robbery would typically be chaotic behavior of the sort that we are discussing- no society openly allows murder and stealing (even the Drow) because it leads to the collapse of the society. However, robbery could be lawful if it was done through a series of loopholes in business code.

      June 17

  • Danielle M.

    those individuals who are having problems with the Shackles can always just play the Wednesday night sessions

    June 17

  • Danielle M.

    I said from the start no evil characters

    June 17

    • Justin

      Actually you told me in the last page any lawful monk was fine...I'm willing to keep with the barbarian, but please be consistent!

      June 17

  • Danielle M.

    This isn't a goody two shoes game it's a bloody pirate and privateer campaign take what you can give nothing back what not to understand. The campaign has just started and there's so much controversy as stated pirate game!!!!!!!!!!!!!!

    June 17

  • susanne m.

    the campaign has just started people should give it a chance

    1 · June 17

  • Danielle M.

    The difference between being Pirate and privateer a letter of mark Privateers code. A privateer shall not engage in one one combat with a unarmed foe, passengers or prisoners of lust are not to be harm A privateer shall never refuse satisfaction to an honorable opponent.privateer always accept surrender of a honorable foe. shall not mistreat prisoners, shall not attack from concealment.shall not plunder the poor. A privateer word is a strong of he/she steel never break a promise this is from the material provided in the player companion guide pirates of the Inner sea. The party has defended their ship against a pirate foe meant on killing the ship and crew and looting the ship, but in the end the party triumphed over the pirates. No one did anything evil!!! Only thing you haven't received is a letter of mark from a country or a fraction in the shackles. AS I stated from day 1 this is a pirate/privateer theme

    June 17

  • Danielle M.

    the Shackles is full of cutthroats, pirates, privateers,corruption of government, and the pirate lords ruled by the Hurricane King. The ship you attack was a pirate ship from Rakshasa Pirate attacking your ship Captain who has a small fleet of ships. The pirate ship was bent on your ship. If any this campaign has dark tones. A lawful good Paladin would have a hard time fitting in but is not all impossible. The paladin good be out to restore order to the shackles. if anyone want's to play lawful good feel free to do so.

    June 17

  • Justin

    Actually might switch over to a lawful evil monk....how many chances do I get to play an evil character? Not many!

    June 16

    • A former member
      A former member

      I'm concerned with the subtle twist we've taken in this campaign. The campaign is not about heroes, but, at best, mercenaries. People are not talking about good, but neutral (and some have discussed evil) characters. It doesn't even seem possible to have a lawful good character (e.g., Palladin). The game fosters a neutral (vs Good) character. "People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others. (a quote from Wayne)" At best we have a nuanced game. Will we meet a young woman whose husband or father was shanghaied and died aboard a doomed merchant Talladorian ship? What about the merchant's wife and her family of a ship owner who happened to live in the Talladorian Empire? We have a 'whale'-lover,­ what about PETA? Will we kill someone who sells cattle or pig meat?

      June 17

    • A former member
      A former member

      Yeah, we give them a choice - surrender or die. Surrendering your livelihood and most of your wealth (your ship) is OFTEN equivalent to suicide for yourself and your family. Would anyone hire a captain who gave up his ship? I'm sorry, but robbing is an evil (not neutral) act. Speak to any victim of a robbery. However there are gradations of evil. No one is talking about gleefully murdering (extremely evil). But robbery IS evil, albeit a lower level than wanton murder. All courts agree to that. Besides doing potentially evil acts, many of the PCs, including mine, are chaotic, due to the setting. As Wayne told me "On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility." Like Ethan and Justin, I'm also very concerned about the decline from good to neutral (bordering on evil) and from the descent from law into chaos.

      June 17

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