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Gauging interest in a 1-3 session 9th level 3.5 Edition game (Tomb of Horrors!)

Glenn
Posted Dec 19, 2009 11:23 AM
user 9091046
Nottingham, GB
Post #: 206
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got the redblade one now. Not sure how to do the summary thing but, below is what I've ended up with as a first try.

Shamchil Evalie
CHARACTER NAME PLAYER CAMPAIGN
4 Fighter / 5 Rogue Half-Elf Neutral Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS

ABILITY NAME
ABILITY SCORE ABILITY MODIFIER TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED
STR
strength
14 +2 HP
hit points
59 30ft.
DEX
dexterity
18 +4 AC
armor class
21 = 10 + 5 + 0 + 4 + 0 + 0 + 2 + 0
CON
constitution
14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION
INT
intelligence
16 +3 TOUCH
armor class
16 FLAT-FOOTED
armor class
17 SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
Appraise¤§ int 9 = 3 + 6 + 0
Balance¤ dex 8 = 4 + 4 + 0
Bluff¤§ cha 7 = 3 + 4 + 0
Climb¤ str 2 = 2 + 0 + 0
(cc)Concentration¤§ con 2 = 2 + 0 + 0
Craft (Locksmithing)¤§ int 4 = 3 + 1 + 0
Decipher Script§ int 10 = 3 + 7 + 0
Diplomacy¤§ cha 5 = 3 + 2 + 0
Disable Device§ int 13 = 3 + 10 + 0
Disguise¤§ cha 3 = 3 + 0 + 0
Escape Artist¤ dex 6 = 4 + 2 + 0
Forgery¤§ int 3 = 3 + 0 + 0
Gather Information¤§ cha 8 = 3 + 5 + 0
Handle Animal§ cha 3 = 3 + 0 + 0
(cc)Heal¤§ wis 0 = 0 + 0 + 0
Hide¤ dex 4 = 4 + 0 + 0
Intimidate¤§ cha 3 = 3 + 0 + 0
Jump¤ str 2 = 2 + 0 + 0
(cc)Knowledge (arcana)§ int 3 = 3 + 0 + 0
(cc)Knowledge (architecture & engineering)§ int 3 = 3 + 0 + 0
(cc)Knowledge (dungeoneering)§ int 3 = 3 + 0 + 0
(cc)Knowledge (geography)§ int 3 = 3 + 0 + 0
(cc)Knowledge (history)§ int 3 = 3 + 0 + 0
Knowledge (local)§ int 3 = 3 + 0 + 0
(cc)Knowledge (nature)§ int 3 = 3 + 0 + 0
(cc)Knowledge (nobility and royalty)§ int 3 = 3 + 0 + 0
(cc)Knowledge (religion)§ int 3 = 3 + 0 + 0
(cc)Knowledge (the planes)§ int 3 = 3 + 0 + 0

WIS
wisdom
11 +0 TOTAL DEX MODIFIER MISC MODIFIER
CHA
charisma
16 +3 INITIATIVE
modifier
+4 = 4 + 0
SAVING THROWS TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC MODIFIER TEMP. MODIFIER
FORT
constitution
7 = 5 + 2 + 0 + 0 +
REFLEX
dexterity
9 = 5 + 4 + 0 + 0 +
WILL
wisdom
2 = 2 + 0 + 0 + 0 +

BASE ATTACK BONUS 7/2/0/0 SPELL RESISTANCE 0

GRAPPLE
modifier
9 = 7 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Silver Scimitar +2 10/5/3/3 1d6+6 20/x2
RANGE TYPE NOTES
- 4lb, Med, dual wielding,

ATTACK ATTACK DAMAGE CRITICAL
Dagger 9 1d4+1 19-20/x2
RANGE TYPE NOTES

10 1lb, Med, dual wielding, (cc) crossclass skill
¤ can be used untrained § apply armor penalty

POSSESSIONS SKILLS
ITEM PG. LB. ITEM PG. LB.
Leather armor +3 15 Backpack (empty) 2
Bag of holding type II 0 Bedroll 5
Bit and bridle 1 Blanket, winter 3
5 x Bread, per loaf 0 2 x Caltrops 4
3 x Cheese, hunk of 0 4 x Dagger 4
5 x Feed (per day) 50 Flint and steel 0
Military, Saddle 40 Mirror, small steel 0
2 x Pouch, belt 6 8 x Rations, trail 8
Ring of Protection +2 0 Rope, silk (50 ft.) 5
Signet ring 0 Silver Scimitar +2 4
Silversheen 0 Soap (per lb.) 1
Sovereign glue 0 Thieves' tools, masterwork 2
5 x Torch 5 3 x Universal solvent 0
Warhorse, light 0 Waterskin 4
Whetstone 1
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
Listen¤§ wis 5 = 0 + 5 + 0
Move Silently¤ dex 7 = 4 + 3 + 0
Open Lock§ dex 9 = 4 + 5 + 0
Perform¤§ cha 3 = 3 + 0 + 0
Profession§ wis 0 = 0 + 0 + 0
Ride¤§ dex 4 = 4 + 0 + 0
Search¤§ int 4 = 3 + 1 + 0
Sense Motive¤§ wis 0 = 0 + 0 + 0
Sleight of Hand§ dex 4 = 4 + 0 + 0
(cc)Speak Language (Goblin)§ int 6 = 3 + 3 + 0
(cc)Speak Language (Undercommon)§ int 6 = 3 + 3 + 0
(cc)Speak Language (Orc)§ int 6 = 3 + 3 + 0
(cc)Speak Language (Gnome)§ int 6 = 3 + 3 + 0
(cc)Spellcraft§ int 3 = 3 + 0 + 0
Spot¤§ wis 5 = 0 + 5 + 0
(cc)Survival¤§ wis 0 = 0 + 0 + 0
Swim¤§ str 2 = 2 + 0 + 0
Tumble dex 4 = 4 + 0 + 0
Use Magic Device§ cha 3 = 3 + 0 + 0
Use Rope¤§ dex 4 = 4 + 0 + 0
= + +


1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 875lb. PLATINUM 222
GOLD 6
LIGHT
LOAD MEDIUM
LOAD HEAVY
LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LIFT OFF GROUND
2x MAX LOAD
PUSH OR DRAG
5x MAX LOAD
SILVER 1
COPPER 8


FEATS, LANGUAGES & ABILITIES
Tower Shield Proficiency Fighter abilities Immunity to sleep spells
Feats Weapon Finesse +2 save vs enchantments
Alertness Weapon Specialization (Scimitar) Rogue abilities
Combat-Reflexes Two-Weapon Fighting Sneak attack +3d6
Dodge Uncanny dodge
Weapon Focus (Scimitar) Languages Trap sense +1
Armor Proficiency (heavy) Dwarven Evasion
Armor Proficiency (light) Draconic Trapfinding
Armor Proficiency (medium) Sylvan
Martial Weapon Proficiency Common Half-Elf abilities
Shield Proficiency Elven Low-light vision
Simple Weapon Proficiency Elven Blood

Mike
Posted Dec 19, 2009 11:28 AM
user 8989171
Nottingham, GB
Post #: 211
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Yes Glenn you can download it free here:-

http://www.adnddownlo...

select redblade 3.5e

Thats the one i downloaded and used for Gulnar.
Andrew
Posted Dec 20, 2009 12:55 AM
Andrew..
Nottingham, GB
Post #: 27
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Mike your character is fine, did you remember to add 1 to any stat at 4th and 8th level. If not please add +1 to two stats.

You also require a spell book as a wizard. You can pick your allotment of spells from your spell book:

Spell Book

1st
all spells in player handbook
e.g. magic missile, protection from evil, detect magic


2nd
all spells in players handbook
e.g. levitate, web, invisibility, mirror image, rope trick

3rd
dispel magic, fireball, haste, keen edge, water breathing

4th
stone skin, dimension door, wall of ice, stone shape

5th
hold monster, baleful polymorph, telekinesis

Mike
Posted Dec 20, 2009 10:07 AM
user 8989171
Nottingham, GB
Post #: 212
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Hi Andrew

Yep have done the stats increase at 4th & 8th level
Have a spellbook and chosen my spells, didnt want to list evrything on here. lol...

But character is already to play.
Mike
Posted Jan 5, 2010 12:37 PM
user 8989171
Nottingham, GB
Post #: 227
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Anymore news for these sessions.
Andrew
Posted Jan 5, 2010 6:58 PM
Andrew..
Nottingham, GB
Post #: 28
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Hi Mike,
I think everything is going to plan and I was looking forward to meeting everyone. I was going to wait until next week and then send everyone an email with my full address and mobile number.

I'll make sure I have a number of pre-gens, spare dice and enough chairs.

I thought we'd arrange some food on the day probably send out for pizza. And people are free to bring nibbles/drinks. I'll have tea/coffee and probably some pepsi max available.

The only issue is a personal one of making sure I get rid of my Xmas tree before the 17th so I can move the table into the front room.

Is there anything anyone else needs from me before the session except full contact details?

Cheers,
Andrew
Andrew
Posted Jan 5, 2010 11:01 PM
Andrew..
Nottingham, GB
Post #: 29
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There will be a range of pre-gens but if you do decide to create your own charcter I recommend the redblade application mentioned above. Just ensure you use the 28pts buy for abilitys.

Andrew
Mike
Posted Jan 5, 2010 11:38 PM
user 8989171
Nottingham, GB
Post #: 229
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Great to hear Andrew, looking forward to the game as never played 3.5 edition but when i roolled character through the redblade character generator took me back to my days of AD&D and 2nd edition.

Will be happy to bring any food or drink along with me.
Look forward to getting involved.
Mike
Posted Jan 11, 2010 9:13 PM
user 8989171
Nottingham, GB
Post #: 237
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Any news ready for sunday?
Time of start, where etc...
Andrew
Posted Jan 12, 2010 8:40 PM
Andrew..
Nottingham, GB
Post #: 30
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Hi Mike,
It's an 11:30am start at my house this Sunday. But if anyone wants to get here 10-20 minutes early that's fine as they can read up deails fo there pre-gens. Spellcaster in particular could use the time to read up about the various spells through if you've played 1st/2nd edition you'll recognise most of them.

I'm going to send an email to everyone attending with my full address and mobile number.

If anyone wants to bring food/drink it would be best to post it here so people don't bring the same things. Through coke & crisps are always appreciated.


Andrew


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