The East Midlands Dungeons & Dragons Meetup Group Message Board The EMD&DMG Public Forum › New Derby Game Wed 10th Feb: Savage Worlds with a sci-fi theme.

New Derby Game Wed 10th Feb: Savage Worlds with a sci-fi theme.

A former member
Posted Feb 6, 2010 10:56 AM
Post #: 774
Not sure where yet, but this will from then on be an option for the normal DOG friday game

Id like to try a new project im working on called Chapter House Chronicles

its a lot like Dune but set mostly on a space station and nearby systems so takes in space travel/combat, on planet and on station action

Savage Worlds

The Ten Point Sell is:

1. Suns are the key to space travel. Those who hold the suns, hold the key to trade and exploration. The Suns power the Living Hearts of our FTL engines....

2. Human kind has spread far and wide. It has had 100's of years of prosperity and expansion

3. Aliens lie at our borders, and enemies are starting to dwell within

4. The current president for life is ageing, and no clear successor has yet been voted in by the Electorate

5. You live and serve on Halo Station, recently assigned here for the next 2 years, orbiting the Sma’hala star, the only know functional 3.0 star for starship engine recharge

6. You are staff of Chapter House Devalan, currently 4th house of the Electorate

7. You are a genetic perfection, breed for your role, focussed and able

8. Your roles may be House Assassin, House Pilot, House Awakened, House Warmaster, House Houri, House Noble, etc

9. You live, breathe and fight and die for your house. You kill, you spy, you trade and you cheat for your house.

10. Your generation stands at the formation of a maelstrom not seen for centuries. What will your Chapter House Chronicle say about your life and death?

The character sheets are partially done.
they are 12 roles within a house. may assign randomly or let folks pick??
Id like to run this at some cons, therefore characters need to be fully scripted up within 30 minutes.

Any takers? then ill properly host an event
Simon Kirkham
Posted Feb 6, 2010 10:13 PM
user 6638554
Derby, GB
Post #: 195
Send an Email Post a Greeting

It sounds cool and it's been a while since I played any Sci-Fi games. So put me down for the assassin.
James
Posted Feb 7, 2010 2:26 AM
SMILE_8D
Derby, GB
Post #: 151
Send an Email Post a Greeting
Its a good concept, I like the feudal ages feel for the setting, though to me it feels very politically directed which I may struggle with.
A former member
Posted Feb 7, 2010 8:28 AM
Post #: 776
there is some politics

but mainly as background fluff / story driver

its savage world, so that means action.....

....you can run around and blow sh*t up with laserrine rifles and sonic disruptors if you wish!!!
jonny gray
Posted Feb 7, 2010 9:16 AM
user 5674943
Derby, GB
Post #: 724
Send an Email Post a Greeting
Cool, I'll play a.............dunno what I'll playconfused
A former member
Posted Feb 7, 2010 9:23 AM
Post #: 778
there are 12 roles within the house...

Chapter Assassin
Chapter Awakened
Chapter Diplomat
Chapter Enforcer
Chapter Guardian
Chapter Houri
Chapter Noble
Chapter Pilot
Chapter Technical
Chapter Trade
Chapter Warmaster
Chapter Wayfarer

....and 12 great houses in total in the 'republic' (its called the Electorum Provision)

will either be at neils, or mine as have re-arranged downstairs rooms to have dedicated games room!!
A former member
Posted Feb 7, 2010 1:02 PM
Post #: 779
James
Posted Feb 7, 2010 1:27 PM
SMILE_8D
Derby, GB
Post #: 152
Send an Email Post a Greeting
there are 12 roles within the house...

Chapter Assassin
Chapter Awakened
Chapter Diplomat
Chapter Enforcer
Chapter Guardian
Chapter Houri
Chapter Noble
Chapter Pilot
Chapter Technical
Chapter Trade
Chapter Warmaster
Chapter Wayfarer

Could you explain the backgrounds of:

Awakened
Diplomat
Enforcer
Guardian
Houri
Noble
Trade
Wayfarer

Just breif ones like the laymans classes would be an advantage.
A former member
Posted Feb 7, 2010 1:41 PM
Post #: 780
its savage worlds (same rules as hellfrost). each role gives you
a) a bump to three stats
b) a bump to 3 skills
c) an edge relevant to the role
d) a piece of gear relevant to the role
e) a hindrance relevant to role

awakened has psionic powers
diplomat, erm, has good social and knowledge
enforcer....tough nut Sgt Major..... keeps tabs on everyone
houri...is quite 'social'...concubine type
noble...future leader of the house and nominally in charge / fop
trade...good at street/social
wayfarer..rangery type...starts with an armoured scout vehicle

so for example:
Chapter Trade
d6 Sm, d6 Sp, d6 Ag, d4 St, d4 Vi
d6 notice, d6 Common Knowledge, d6 streetwise;
Edge: lucky
Hindrance: Curious;
Special Gear: masterwork item, physical +1 to a skill

THEN
--Spend 4 more points on attribute raises

--Spend 12 points on skills

--You take 1 more edge, but no more hindrances.

--Spend your credits:
GEAR:
Everyone starts with
Short range head comms. 100m only
Laserine Pistol. Standard laser firing energy weapon.
Dress Suit. Protects the head and torso somewhat
Side blade. Dagger, short sword, rapier or longsword

--Kit up

--Ship Out.

--Die in the cause!!
James
Posted Feb 7, 2010 1:47 PM
SMILE_8D
Derby, GB
Post #: 153
Send an Email Post a Greeting
its savage worlds (same rules as hellfrost). each role gives you
a) a bump to three stats
b) a bump to 3 skills
c) an edge relevant to the role
d) a piece of gear relevant to the role
e) a hindrance relevant to role

awakened has psionic powers
diplomat, erm, has good social and knowledge
enforcer....tough nut Sgt Major..... keeps tabs on everyone
houri...is quite 'social'...concubine type
noble...future leader of the house and nominally in charge / fop
trade...good at street/social
wayfarer..rangery type...starts with an armoured scout vehicle

so for example:
Chapter Trade
d6 Sm, d6 Sp, d6 Ag, d4 St, d4 Vi
d6 notice, d6 Common Knowledge, d6 streetwise;
Edge: lucky
Hindrance: Curious;
Special Gear: masterwork item, physical +1 to a skill

THEN
--Spend 4 more points on attribute raises

--Spend 12 points on skills

--You take 1 more edge, but no more hindrances.

--Spend your credits:
GEAR:
Everyone starts with
Short range head comms. 100m only
Laserine Pistol. Standard laser firing energy weapon.
Dress Suit. Protects the head and torso somewhat
Side blade. Dagger, short sword, rapier or longsword

--Kit up

--Ship Out.

--Die in the cause!!

And i'm guessing the warmaster is somewhat of the tactician of the group.
Powered by mvnForum

Our Sponsors

Shirts n' Stuff

For T-Shirts, mugs, Hoodies, n' Stuff get group discount using this link

Spirit Games

offers members an additional 5% discount with a membership card.

Savage Mojo

Savage Mojo offer members an extra 10% discount on Talisman PDFs.

Chimera

Chimera offers a 10% discount to members on all non-food items.

Mondo Comico

Mondo Comico offers 12% discount and gaming space to members.

6D6 Fireball

Members get £5 off all online orders of £15 or over. (Use our Code)

Handmade Software

Provides alternate domain names for the group

Other nearby
Meetups
Why these groups?
x

The Meetup Groups shown here are topically similar to The East Midlands Dungeons & Dragons Meetup Group.

Groups are more likely to be displayed here if they:

  • have a Meetup scheduled
  • have a high rating
  • have a group photo
  • are "public" and not "private"
  • have shown they are likely to stick around (older than 30 days)

Log in

  • Not registered with us yet?
or

Log in to Meetup with your Facebook account.

Log in using Facebook

Sign up

or

Join this Meetup Group even quicker with your Facebook account.

Sign up using Facebook
By clicking the "Sign up using Facebook" or "Sign up" buttons above, you agree to Meetup's Terms of Service