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D&D 4E: The Hidden Hand

Bogart
Posted Apr 3, 2009 3:09 PM
user 8769817
Nottingham, GB
Post #: 26
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A new thread for the Nottingham Tuesday night game, run by me, and starring:

Glenn: Delamor, a paladin
Sarah: Zyanne, a rogue
James B: Athon, a swordmage
Mike: Belgarath, a wizard
James: Aradon, a cleric/warlord
Travi: Gregg, a barbarian

Story page on meetup! Feel free to add to this page with edits and pages of your own.

Next Session!

After fighting off a goblin assault and unwittingly ferrying highly valuable and also highly illegal herbs into the town of Loudwater, the party find themselves dragooned into clearing out the source of the raid in return for clearing their name of any hint of wrongdoing. After sweet-talking the local gentry with some fine diplomacy rolls, the party headed out to the Barrow of the Ogre King and began wiping out any and all hostile forces.

So far, so good. But what will happen when the party investigates the deeper reaches of the barrow? And what are the hints of intrigue in tavern gossip leading to in Loudwater itself? What's on the earthmote seen drifting across the sky on the way to the barrow? And what pointed questions will the party ask of Zark, the intended recipient of the contraband, when (or if) they return to Loudwater?
Mike
Posted Apr 3, 2009 10:14 PM
user 8989171
Nottingham, GB
Post #: 19
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The way ahead sounds very intriguing, as long as we dont lose our barbarian down any traps and i feel we can take on anything, those scum goblins and ogres can throw at us, we will take that skull totem and unite the totems.
Glenn
Posted Apr 3, 2009 10:22 PM
user 9091046
Nottingham, GB
Post #: 24
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I totally agree except the uniting the totem part.. bad idea..
James Bloodworth
Posted Apr 3, 2009 10:42 PM
user 8340948
Nottingham, GB
Post #: 14
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Just to let you know I should be at the Trip around 18:00 to 18:15 again. Also, looking a week ahead I can't make a session on April 14 as I'm returning from holiday and won't be back at a reasonable time (could make the wednesday though). Just wanted to let everyone know so there is no confusion.
Travi
Posted Apr 4, 2009 11:06 AM
TraviPirate
Nottingham, GB
Post #: 31
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The way ahead sounds very intriguing, as long as we dont lose our barbarian down any traps and i feel we can take on anything, those scum goblins and ogres can throw at us, we will take that skull totem and unite the totems.

Lose the barbarian i may be slow to think but im quick to act *drinks blood* :)

As for the Totem connecting them probly bad idea heehee but what does a Barbarian know :)
Mike
Posted Apr 5, 2009 8:44 PM
user 8989171
Nottingham, GB
Post #: 20
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Ok bad idea uniting totems, let keep them seperate then, but there must be some profit in having them both?
I'll be there about 5.45pm ish on Tuesday and looking forward to it.
JimmyDeemo
Posted Apr 5, 2009 10:34 PM
JimmyDeemo
Stapleford, GB
Post #: 47
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Hey Travi,

Remember when i asked you about the 'Effect' part of my powers on my cards. Turns out they part happens weather i Hit or Miss with the attack! So i've been mis reading most of my powers! DOH.

Should be there around 6ish, see ya on Tues guys.
Travi
Posted Apr 6, 2009 12:50 AM
TraviPirate
Nottingham, GB
Post #: 32
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haha unlucky but thats part of learning the game and your class but now you wont forget about your powers

Travi
Mike
Posted Apr 6, 2009 11:53 AM
user 8989171
Nottingham, GB
Post #: 21
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Yep big oops for Jimmy.
I have now got power cards for my wizard so will make sure i am using my powers to their maximum effect.
See you all tomoz night
Bogart
Posted Apr 6, 2009 12:26 PM
user 8769817
Nottingham, GB
Post #: 27
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Jimmy, could you bring your counters again? I've made larger maps and got some tiles so we should be able to use them.
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