MHR: MODOK's 11

M.O.D.O.K., sick of being hunted and hounded by A.I.M., gathers together an eclectic team of Marvel's Most Wanted to pull off one last, big score. But news travels fast along the grapevine of villainy - and pretty soon every bad guy in the Marvel Universe is gunning for the Big-Headed One's unspeakably powerful prize. Executing their heist may be the easy part, because getting away with their loot alive is going to be the real challenge for M.O.D.O.K.'s 11!

MODOK's 11 is a Marvel Heroic Roleplaying Event where you take on the roles of villains recruited by MODOK to steal the ultimate macguffin! But are you working for him, or for yourself?

Characters provided, rules taught. This is a convention scenario based on the comic limited series of the same name. Should run for 3-4 hrs.


As with all of the sessions I'm posting for International Tabletop Day, please sign up as an indication of your interest to play, and put a comment of the times you are available on the day, and I will schedule it during the noon-9pm window when the most folks can make it.

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  • Jack Kessler

    Allison posted on the main event that she can't make it to after 1 pm. She played MHR on Thurs, so she can skip some of the teaching up front, but we may run a short battle with other heroes to start with for teaching purposes.

    March 29, 2013

  • Jack Kessler

    Doc, if you want to bring a different villain, let me know beforehand. If it seems to fit, I'll allow it.

    March 25, 2013

  • Ray

    I'm gonna try and be there for this (cross your fingers for me)

    March 18, 2013

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