Quiz: Artifacts

From: Mose
Sent on: Monday, January 19, 2009 3:42 AM
Hey guys i found this on http://www.dungeonmastering.com/


Dungeon Mastering
D&D Sunday Morning Quiz: Artifacts

Posted: 17 Jan[masked]:05 PM CST

DNDSMQ January 18, 2009 : D&D Sunday Morning Quiz - Artifacts

Artifacts make life? interesting. here?s a quiz to help polish your artifact lore.)

All the answers to this quiz can be found in the Dungeon Master?s Guide

NOTE: Some email clients and RSS readers can?t submit your answers to our website. You can go to Dungeon Mastering to take the quiz. http://www.dungeonmastering.com/

A character?s access to (and retention of) artifacts is entirely up to ____________.
the artifact itself
the fickle whims of fate
the size of the bribe being offered
the DM

Artifacts function a lot like ____________.
NPCs
Trainwrecks
Demigods
Instigators

Whatever their nature, all artifacts share one behavioral trait. What is it?
They move on.
They secretly hate you.
They openly hate you.
They demand subservience.


Artifacts are ____________ and they have their own motivations.
instigators
sentient
moody

Which if the following is NOT a famous artifact?
The Eye of Vecna
The Hand of Vecna
The Pinky Toe of Vecna
Wait. Is this a trick question?!

True or False: An artifact can?t be created or destroyed by any of the normal means available for other magic items.
True
False
I don?t know

Pfft. If I disbelieve an artifact, it will vanish. Right?

What can a PC do to make the Axe of Dwarvish Lords happy?
Gain a level.
Be a dwarf.
Slay a giant.
All of the above.

What can a PC do to make the Eye of Vecna angry?
Gain a level.
Possess the ability to cast arcane spells.
Kill an undead creature.
Use anti-evil eyedrops to get the red out.

The Invulnerable Coat of Arnd has all of the following goals, EXCEPT:
to find Arnd and make him put a coat on, for gods? sake!!
to overthrow tyrants.
to prove itself against ever greater threats and challenges.
to attach itself to a hero who will be remembered in legend.

Fill in the blank: When its wielder performs actions in concert with its goals, an artifact becomes ____________, but when the wielder acts against the artifact?s wishes, its power ____________.
less powerful, increases
more powerful, increases
more powerful, diminishes
lazier, increases

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