Six Players. Six+ Hours. Six Religions. Six Wives: Here I Stand.
We'll be meeting at the Kingstowne Center for Active Adults on Sunday at 9 am, which will give us plenty of time to teach and play a full six-player game with the 1517 scenario. Our meeting will coincide with a group of wargamers, so if people drop last second we won't be totally devastated (This is not an excuse to drop last second; please do not sign up if you can't commit).
I'm looking forward to a full game; it takes a long time to play, but is well worth the effort.
What we really need is a copy of the game, which Ed Prem will most likely be providing. But if you have a copy of the game, then let us know just in case Ed can't make it.
"Here I Stand: Wars of the Reformation[masked] is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, John Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.
There are six main powers in the game, each with a unique path to victory :
The Valois Dynasty of France
Here I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic struggle, the game places a heavy emphasis on successful alliance-building through negotiations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolò Machiavelli published his masterpiece "The Prince," backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead.
Here I Stand integrates religion, politics, economics and diplomacy in a card-driven design. Games vary in length from 3-4 hours for a tournament scenario up to full campaign games that run about twice the time."