Fort Lewis-McChord Airsoft Group presents:
OPERATION ALASKAN FURY (MILSIM)
A hypothetical military operation between two superpower .......
Recent attempts between superpowers Russia and the United States for finding a diplomatic solution for recent oil trading differences have failed. A small contingent of the Russian Union's best armed forces have been deployed to the coast of Alaska for the inevitable invasion of the most northern and one of the most oil rich States.
The only thing that stands between the Russians and the rest of the mainland United States is a recently built USMC outpost, Fort Devil Dog. Only a small force of a Marine company with an attachment of armor and an Army Field Artillery unit have occupied the fort thus far.
May 16 (Friday): Flashpoint-Roy gates open for camp setup. Camp fires will be allowed but only in an above ground metal fire pit with no tents within 50 feet.
May 17 (Saturday)
0700 hrs: First Call
0800 hrs: Registration/Chrono
0930 hrs: Key leaders briefing
1000 hrs: SAFETY BRIEF ///ALL PLAYERS MUST BE PRESENT///
1030 hrs: All Russian and USMC forces will move to their designated starting areas.
1100 hrs: Game start
Every 2 hours a fifteen minute break will happen this time will be moments of cease fire. Lock and clear all weapon systems. Bring some snacks for chow
game will proceed like this till its just before dark
A night game will only happen if enough players from each team have tracer units installed on personal weapons.
Sunday May 18th
0800 hrs: First Call
0900 hrs: All operators will move to designated control points that were under respective teams control the day prior.
0930 hrs: Game start
20 minute break every 2 hours will occur
1400 hrs: Game ends return to camp to start camp clean up
1500 hrs: AAR and Award presentation for the Victorious team
1600 hrs: All vehicles must exit the field other than cadre
Operators will be assigned as Red or Blue Team. The scenario will be played base on the above event. Operators will be given an arm band to signify their team affiliation. When registering for this event, please state which airsoft team or group you want to operate with. Note that RSVP will close 2 days prior (20 FEB 2014) to the event so that we can finalized operators affiliation. Operators that shows up without RSVP will be placed on variable roles (NO EXCEPTIONS)
Game Particulars (Please Read)
1. DISCUSSION FORUM
2. Combat Rules of Engagement
3. Please bring an Identification Card with Date of Birth
4. Call Signs
5. Field of Honor
6. Waiver-Liability Form
7. Field Mess: Black Sheep Lounge
!!!CALL YOUR HITS!!! don't be a ZOMBIE. All hits on the players body or personal weapon are kill shots. Helmets are not protection your only wearing it cause you think its cool. Hits to your helmet are also KILL shots.
Riflemen are allowed 4 hi cap magazines(not the giant fat mags) or 8 mid cap magazines. personal weapon will not exceed 400 fps with a .20 bb.
Designated marksmen are allowed 4 Magazines for their DMR rifle and will not exceed 400 fps with personal weapon if weapon is capable of automatic fire. If rifle is semi only FPS limit is 450. Players that choose to use bolt action sniper rifles and are sniper qualified through recognized respectable teams will be allowed 500 fps measured with a .20
Support weapon users will be allowed 1 full drum. Players using support platforms that require magazines will be limited to 7 magazines. all support players weapons will not exceed 400 fps with a .20 bb.
Vehicles (USMC only) vehicle speed will not exceed 15 mph. A vehicle is only destroyed by anti armor weaponry with a direct hit. BB's cannot destroy vehicles.
there are no mobile re-spawns. Re-spawns will take place only at Control points that your team controls. If a control point is being contested it is no longer a re-spawn area for the team that controls it. Not safe to treat the wounded in these areas.
Control points can only be captured when a team gets to the CP and raises their teams colored flag. Russia (RED) USMC (BLUE). Teams must notify HQ when a CP is captured. Capturing CP's gives your team points. The team with most points at the end of game Sunday at 1400 will be the victor.
Russian forces are allowed the following uniforms: woodland BDU, MARPAT woodland, OD green, navy digital, any current or past Russian uniform style, and black.
USMC forces are allowed the following uniforms: ACU, Multicam, ATAC's, MARPAT desert, and desert BDU.
Combat rigs, plate carriers, and or chest rigs do not have to match light or dark colored uniforms.
All players of each team will be marked with red or blue duct tape on both sleeves to identify their team allegiance.
TEAM SPECIAL WEAPONS
USMC artillery support: USMC forces may call in 1 artillery barrage every hour. If the artillery barrage for that hour is not used it will be lost. Commander of USMC will call for fire when he wants it.
RUSSIA limited air support strafing gun runs. Will be limited to 1 gun run every hour. Commander must designate grid coordinates and direction of travel. ie: north to south, SW to NE and so forth.